The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Gifts of Talos
   
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20 Jan, 2014 @ 2:10pm
11 Jan, 2017 @ 11:04pm
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Gifts of Talos

Description
UPDATED:
Made some major changes to the enchantments as they were too "bulky". Now they're all "generalized" and made more simple. I also got rid of redundant items, and made the mod "cleaner". All of the enchantments should be usable on any item.

There are still 2 starter chest(s) located in Helgen Keep.
**they do NOT poof after the introduction, so you CAN go back to get the items if you're already playing**

A gift from Talos for the Dragonborn whose reception in Skyrim has so far been less than welcoming.

There are TWO chests, one in the main room of the keep you enter with the Imperial Guard, it's located in the far left corner (to the left of the door you exit), and another one in the room you enter as a Stormcloak (or encounter the Stormcloaks) to the left of the body.
I added 2 because I really HATE dying in that encounter repeatedly, so you'll have the weapons from the start. (or a duplicate set to disenchant)
The chests contain:
Leather Armor with the armor enchantment (covers both light and heavy)
Steel melee weapons with damage boost and an across the board weapon enchantment, which should never need to be "recharged"
Ebony bow, with the basic weapon enchantment
Steel Shield (which I had neglected previously)
Custom "Talos Arrows" which are craftable (I've also made all vanilla arrows craftable as well)
Set of "jewelry" with "general", crafting and magick enchantments.
Robes, (with and without hood) with the armor enchantment on them.

The items are a definite boost from standard items, but are NOT highly overpowered or "Godmode" type items.
All the enchantments SHOULD be able to be used on any item, although "weapon" enchantments are restricted by CK to only weapons.
I decided to simplify the enchantments so that there's very little overlap, and so the player can decide which enchantment(s) they wish to use aka fighter/barbarian vs. mage, or combination.
(EDIT: I've upped the sneak to 50%, cause well, I sneak A LOT!!)

The items and their enchantments are:

Armor & robes:
fortify:
health, armor, light armor, heavy armor
regenerate:
health

Gloves/Gauntlets:
fortify:
lockpicking, pickpocket, one-hand, two-hand, archery, unarmed

Boots:
fortify:
muffle, sneak, carry weight, stamina
regenerate:
stamina

Talos Leather Helmet (light & heavy):
fortify:
armor-damage resistance, block
regenerate:
health

Weapons - Dagger, Sword, Great-sword, War Axe, Battle Axe, Hunting Bow
damage:
fire, frost, shock (30 sec)
soul trap (30 sec)

Shield:
resist:
damage
fortify:
blocking, heavy armor, light armor, one-handed (obviously you're NOT using a 2-handed weapon with a shield)

Amulet (general enchantment):
fortify:
barter (prices), persuasion, shouts(no cooldown)
resist:
disease, poison
general:
waterbreathing

Circlet (magick enchantment:
fortify:
magicka (regeneration), alchemy, illusion, restoration, conjuration, destruction, enchanting
resist:
magic, fire, frost, shock
133 Comments
☭Soviet Russia☭ 3 Sep @ 3:25am 
weightless talos's items
frederickcasey 12 Nov, 2021 @ 2:18pm 
If anyone is reading this...i figured out the enchanting bug...Krissaira change the worn restrictions in the enchantment to the appropriate type....for armor items use materialsarmor type...weapons use materialsweapons type...save it ... reload and the enchantments should be able to be placed on stuff with the enchanting table
eveningztar 2 Jun, 2019 @ 4:25am 
Im so glad I subscribed this mod, thanks.
SickHead 23 Oct, 2018 @ 1:40pm 
The first pick is just... SO FABULOUS
Lustdemon 16 Sep, 2018 @ 6:23pm 
That or can someone tell me how to access the crossbow files for dawn guard
Lustdemon 16 Sep, 2018 @ 6:20pm 
I love this mod the only down side is every time I enchant my crossbows with the enchant and then stop playing 18 hr later my enchant bugs out and is nolonger infinit I wish you made a dworven cross bow with the enchant on it that way I will not have to f$&. With the enchanting at all
gsladier 13 Aug, 2018 @ 8:26pm 
Krissaira can i put this mod in Skyrim SE? If so, can you please explain how to do it please.
Cat_Malkin 4 Mar, 2018 @ 10:11am 
I also found the items to powerful for early in the game - holding them for later, although the boots...I'm keeping the boots - I like to sneak and I HATE getting overburdened.
wary_wolf 30 Nov, 2017 @ 6:38pm 
I found these items to be a little too powerful. However, at my age (69) the use of one item is acceptable.
ishootnoobs01 13 Oct, 2017 @ 10:13pm 
how the hell do you die in those encounters