Northgard

Northgard

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DotA - Defense of the Aesir!
   
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Tags: Map, Script, Data
File Size
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33.994 MB
29 Dec, 2020 @ 7:26pm
21 Oct @ 7:49pm
11 Change Notes ( view )

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DotA - Defense of the Aesir!

Description
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The Definitive Northgard MOBA!

Push the opposing team's lanes while utilizing Mercenary Camps, Custom Abilities and the Map Terrain to protect your own! Unlock Hero Abilities through Fame or Sacrifice! Utilize the blessings of the Aesir you champion to push your advantage!

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Bláinn, the Devourer
[20 Attack] [10 Resistance] [100 Health]
Receives increased damage from projectiles

Bláinn's strength is unrivaled. The Aesir provide him with the relic Eldhrumnir, providing increased resistance and health regeneration while feasting. Bláinn can recruit the Sons of Hrymr for a steep price. Jöttun light armor increases damage from projectiles.

[Devour] (passive): Eldhrumnir provides Bláinn and his troops health regeneration during a Feast.

[Strength of the Jötnar] (passive): Bláinn gains 50% increased resistance during a Feast.

[Smash] (passive): Bláinn slams his two massive hammers on an enemy, dealing damage in an AoE.

Berserker, the Unnamed
[14 Attack] [7 Resistance] [70 Health]

The Berserker fights solely with his pack of White Wolves. At low Health, he gains increased attack power and resistance through Feral Instinct. The Aesir provide him and his pack with increased damage to Defense Towers and increased decolonization speed.

[Summon White Wolves] (active): The Berserker calls forth his pack, three White Wolves with high movement speed and damage.

[Feral Instinct] (active): The Berserker can summon a primal strength when below 50% health.

[Conqueror] (passive): The Aesir provide the Unnamed with 25% increased damage to Defense Towers and increased decolonization Speed.

Borgild, Maiden of Winter
[10 Attack] [8 Resistance] [80 Health]
Borgild receives an Attack and Resistance bonus while she wields Scabbard of Gram

Borgild's innate link to Kaija, the Armored Bear, allows her to defend on multiple fronts. The Aesir have chosen her to wield the powerful Scabbard of Gram and the Chilling Aura that accompanies it. Borgild can hire Shieldbearers to further her defensive presence.

[Spirit Link] (active): Borgild can warg Kaija, the Armored Bear to see the battlefield through the bear's perspective.

[Chilling Aura] (passive): Scabbard of Gram provides 25% decreased attack and movement speed to enemies hit with the legendary Broadsword.

[Winter's Maiden] (passive): The Aesir provide Borgild with increased resistance in Winter and a natural resistance to the Winter attack penalty.

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Signy, Pride of the Clan
[10 Attack] [6 Resistance] [60 Health]
Signy's stats increase each year

Forsaken by the Aesir, Signy and her Skirmishers must take resources from enemies and their territory. Her strength lies in the Landvidi between lanes, where the Camouflage ability boosts her attack power and resistance.

Camouflage (active): Signy gains increased attack and resistance while hidden in Landvidi between lanes.

Under Plunder (passive): The Snake's units gain Krowns for each enemy unit slain, and will steal food from enemy territory.

Scorched Earth (active): Signy torches an area, increasing her attack there by 50% until the effect wears off. Lasts 30 seconds.

Torfin, the Legendary Hero
[10 Attack] [8 Resistance] [80 Health]

With the artifact Aegir, Torfin boosts his resistance and forces nearby enemies to engage him. He can revive his liuetenant Warriors, temporarily unlocking the Unstoppable ability in the process.

[Provocation] (active): Aegir provides Torfin with the ability to taunt nearby enemies. Torfin gains 100% increased resistance during the taunt.

[Ram] (active): Torfin can target an enemy building, destroying it instantly.

[Unstoppable] (passive): Torfin gains increased damage and resistance for each Ancient Artifact he has discovered. He recovers 10% of the maximum health of any unit that dies in the area. Lasts four months.


Hvedrung, the Sea King
[14 Attack] [7 Resistance] [70 Health]

Enemies of the Sea King have their health drained in his territory, though his power fades further inland. Spectral Warriors join his ranks as Vikings fall around him or at his summoning with Ancient Spirit. With the Purify sacrifice, Hvedrung trades his life for an enemy territory.

[Purify] (active): Hvedrung sacrifices himself on an enemy tile, instantly decolonizing it and destroying nearby buildings.

[Howl of the Sea Master] (passive): The Sea King has a chance to summon Spectral Warriors from fallen vikings. They dissipate from any attack, but have a 50% chance to dodge projectiles.

[Ancient Spirit] (active): Hvedrung summons 5 Spectral Warriors to fight alongside him.
15 Comments
Rocket Popsicle  [author] 5 Apr, 2021 @ 4:49am 
@ E.Z.DO The mod should be fully playable in multiplayer. The current issue with multiplayer mods is actually on Shiro's end and I'm hoping for a fix with the upcoming patch!
E.Z.DO 21 Mar, 2021 @ 1:58pm 
@Rocket Popsicle I really like what you did with this mod! A great way to merge Northgard and a MOBA. There's a great potential here!

Do you plan to make it playable in multiplayer?
Rocket Popsicle  [author] 15 Mar, 2021 @ 12:05pm 
As for balancing, Torfin has lower base stats and limited access to summons (higher cost). This is how I chose to balance him, and he's more of a carry so you'll have to get to him sooner if possible, just like other MOBAs. If your complaint is balancing and a comparison to a game polished over literal decades, I don't know what to tell you. I hope one day you can make something worth playing.
Rocket Popsicle  [author] 15 Mar, 2021 @ 12:03pm 
@daeghan Since you have no experience with Northgard modding, I'll explain to you why the lanes stay separate. When applying the Move Command through scripting, the AI always take the path of least resistance. Not the shortest path, but rather they avoid enemies at all cost. Because of this, any link between home tiles will allow the AI to run their lane creeps out of the lane and through the jungle. So naturally the lanes are walled off to ensure constant lane creeps.
daeghan 27 Feb, 2021 @ 6:39pm 
This is really really unbalanced with Torfin getting to keep items and lanes staying separate once one is defeated. In DOTA once a lane is defeated it swarms on the other stuff in base.

Cool idea. I miss TFT-DoTA but this doesn't fit the bill.
NeverAlone 26 Feb, 2021 @ 1:49am 
Cool)):steammocking:
arava 21 Feb, 2021 @ 12:04pm 
This crashes when we try to play it. Any ideas how to fix?
Syndiaan 19 Feb, 2021 @ 12:05pm 
not sure if a complete idiot, or troll.... guessing troll.
UnbekannterDoktor 15 Feb, 2021 @ 12:43pm 
That's a weird decision. Why do I want to kill an enemy that doesn't die?
Rocket Popsicle  [author] 4 Feb, 2021 @ 5:46pm 
When you push a lane in DotA, do the lane creeps stop? Nope.

You have to defeat the entire enemy team to win. Thanks anyways.