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That said, I wanted to a make a suggestion about how ignition rolls are done; as they really don't simulate fuel based weapons or their consequences very well.
Not saying that the ignition calculations so far be removed or changed; and more more suggesting an option where it doesn't apply to fuel-based fire attacks. Impid spew, molotovs etc.
I know the mod was made with these in mind, but also keep in mind that napalm kills tank crews not because the tanks armor or their clothing was flammable - but because it was soaked in napalm.
That is the horrific nature of fuel weapons; they remove how flammable a target is from the equation entirely.
Clothing and armor on a victim could fill more a reductive rather than preventative role; heat armor reducing burn damage
Reason being not just for balance but also because I've seen people act like rimworld pawns when on fire and they were stupid as hell.