RimWorld

RimWorld

3,544 ratings
Vanilla Weapons Expanded - Non-Lethal
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.821 MB
12 Apr, 2021 @ 4:24am
28 Nov, 2024 @ 2:41am
11 Change Notes ( view )

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Vanilla Weapons Expanded - Non-Lethal

In 1 collection by Oskar Potocki
Vanilla Expanded
107 items
Description


[www.patreon.com]








This mod is CE compatible.



1.0.0 (12/04/2021): Initial release



Vanilla Weapons Expanded - Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths. So many times, an enemy raider is your colonist’s father and you accidentally put a sniper rifle round through his skull. So many times your berserk pawn starts to fight with your melee expert with archotech arms, resulting in, well, death.

Thanks to this mod, you will now have numerous ways of dispatching crowds and taking down single targets - you can use tear gas to blind groups of opponents, tasers to stun single targets, and dart guns to bring down even the hardest foes in a matter of seconds.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Poison gas code by Pelador.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:
Popular Discussions View All (4)
2
11 May, 2021 @ 5:15am
Technical Questions
JohnMcHobo
1
2 Apr, 2022 @ 10:05am
Combat Extended Gas Masks don't work with tear gas.
Spyrot La Iguana
0
27 Nov, 2022 @ 3:50pm
An error on startup, and the Non-lethal weapons research isn't showing up
Choosechee
356 Comments
Captain Obvious 19 Mar @ 10:39am 
Everyone still dies to the stun baton so it's not that non-lethal
Solstice Initiative 25 Feb @ 3:39am 
The true power of nonlethal weaponry
adleran12 9 Feb @ 6:33pm 
Very effectiv against Attackers, but also very effectiv against my overwhelming collection of Pyromaniacs, nobody thinks about burning stuff while they lie on the Ground in the middle of a Teargas cloud... also works on barfights and against Alcohol/drug binges
fabio.pinhao.mello 2 Feb @ 11:44am 
The stun baton is too powerful. Best melee weapon in the game as you can stun lock the enemy on first hit. The modder could make this weapon more balanced.
Jellicoe Cats 27 Jan @ 6:29pm 
I would like to see tranq turrets, a microwave heat ray to drive off man hunter packs and sticky foam than slows down targets.
Reach The Void 18 Dec, 2024 @ 1:26pm 
It seems to be when the gas spread while the grenade goes off but people goes into the gas they get the actual effect
Reach The Void 18 Dec, 2024 @ 11:23am 
I to have the probleme were tear gas grenades instantly kills pawns
Fiendix 11 Dec, 2024 @ 8:05am 
oh that is a great v3.0 update!
Sync 10 Dec, 2024 @ 2:57pm 
Does anyone know of a way to have these weapons ignore the death on down chance? I'm trying to figure out something like an invisible hediff that would allow these to be truly non-lethal without messing with the death chance for everything else.
Sarg Bjornson 30 Nov, 2024 @ 10:58pm 
No known conflicts, you'd have to tell us