RimWorld

RimWorld

3,296 ratings
RPG Style Inventory Revamped
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
498.839 KB
6 May, 2021 @ 8:26am
5 Sep @ 12:10pm
31 Change Notes ( view )

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RPG Style Inventory Revamped

Description
[V4.1] RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask.
Orginal mod: RPG Style Inventory by Sandy.

So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was greatly unsatisfied with how it treated empty space. And I didn't really hate the "new" layout, I just thought it was unfinished and could be better. So I've collected the most of issues that mod had and addressed them in that fork.

Features
- none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
- mod figures out empty columns and rows of slots and removes them;
- anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
- gear that didn't fit in the slots now displayed as a separate list of items;
- an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the sate on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
- you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
- border is thinner (so it fits default background) and color codes can be changed or disabled;
- a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
- it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame.
That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.

Relation to other mods
- it still doesn't require any mods to work;
- it's compatible with A Rimworld of Magic (due to integration patch made by an author himself in original mod);
- it's compatible with Combat Extended, but I'm not sure how well. I've made a compatibility patch myself, but didn't really test it because I never played CE. So feedback is welcome;
- I've reused color selector from Quality Colors mod by legodude17, so here's a credit.
- it's compatible with sidearms;
- compatible with MP using this compatibility mod.

languages
Languages that was updated for revamped version:
- engrish;
- chinese simplified by gaogzs, wycac;

External links: github[github.com]
Popular Discussions View All (4)
68
4 Sep @ 4:37pm
PINNED: Issues and stuff
avil
9
2 May @ 5:36am
Suggestions for this amazing mod
fabio.pinhao.mello
1
31 Oct @ 9:11am
Feature request
King brus
542 Comments
✪Kurosendo 21 Oct @ 9:45am 
can you make it compatible with Hooded Capes and Armor mod please?
Enig 12 Oct @ 8:40am 
I've been using RPG style inv CE revived, but i find this mod a bit more attractive. Mainly because it actually shows every item your pawn is wearing. Being able to switch between standard and simple - more compact look is also a nice feature.
avil  [author] 7 Oct @ 12:44am 
Possibly. Animals shouldn't even have that gear tab though.
624932690 6 Oct @ 2:06pm 
I found a bug related to animals - could be an incompatibility with the Animal Gears mod?
七·色人偶 2 Oct @ 6:55am 
For I use Milira mod which has mechanoids can be dressed up, compatiblity with mechs‘ inventory interface is needed.
Sparing some time to make this happen in your busy schedule will be greatly appreciated :rbrb1:
Darmnak1728 11 Sep @ 6:49pm 
I actually love how this looks ingame. I even forgot this wasn't vanilla
GSWinter 6 Sep @ 7:43am 
I forgot that picking up items to have in your inventory is a feature from the 'pick up and haul' mod. Strange that it isn't a core-game feature since it would make the game play a lot better, especially when you are out doing raids or map missions.
avil  [author] 6 Sep @ 3:48am 
You shouldn't be able to carry weapons in your inventory though? Otherwise couldn't you just use a mod like sidearms that was made exactly for this?
GSWinter 6 Sep @ 2:46am 
Is there any way that you could make it so that I can equip items from my inventory instead of having to drop them first? Currently I can right-click equipped items to drop them from the RPG style inventory, but I can't right-click to equip items that are in the held items menu.
avil  [author] 5 Sep @ 2:18am 
That's not weapons, that's 200 out of 90 durability. I'll make it so it can't go past max.