RimWorld

RimWorld

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Vanilla Apparel Expanded — Accessories
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.793 MB
19 Jun, 2021 @ 8:41am
20 Feb @ 7:47am
19 Change Notes ( view )

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Vanilla Apparel Expanded — Accessories

In 2 collections by Oskar Potocki
Vanilla Expanded
107 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







This mod is CE compatible.



1.0.0 (19/06/2021): Initial release



Vanilla Apparel Expanded - Accessories is a new installment in the Vanilla Expanded series. This time, our sight fell onto the accessories system, which is quite heavily limited in vanilla game. Smokepop belt, or Shield belt - these are your only choices. Are you rich enough to sport Royalty in your game? You MIGHT be able to build jet packs too! And Broadshield generators.

Again, limited, isn’t it? Hence, we have decided it’s time to spice things up, and add some new equipment items for all technological eras of Rimworld - but as you all know, simply ‘adding X to Y skill’ isn’t the usual way we pick - therefor we tried to keep the bonuses and utility applications as varied as possible.

Your tribal archers will now be twice as efficient with quivers, while your construction crews will carry belts with tools to speed up work. Your military commandos might find themselves a new shoulder mounted friend, and if you’re lucky and ballsy enough to do quests, a resurrector belt will literally stop your pawn from dying.

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]

















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Please check with the CE team. We do not do CE patches, Combat Extended team is kind enough to do them on your end. Any questions about CE in this mod will be swiftly removed.

Q: Do these belts spawn on enemies?
A: Not yet, but if it’s a popular request, we might make it so.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those belts?
A: They are spread all over the benches depending on what they are. Quivers, for example, can be made on crafting spots, whilst Ranged Shield belts on Fabrication bench.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by xrushha.

Code by Smash Phil and Legodude17!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Popular Discussions View All (12)
23
29 Mar, 2023 @ 10:31am
Soo... I found a bug
Rhunin
9
19 May, 2024 @ 6:32pm
Missing head after equipping a quiver
Jafex
0
30 May, 2024 @ 8:56pm
I found a fix for the backpack until the DEV fix it
goddling
805 Comments
Alpharius 11 Mar @ 7:27pm 
OKAY OKAY OKAY, SO
I found a teensy weensy little issue where tribals tend to be carrying ammo packs for some reason? Instead of their normal quivers. I'm not sure what the problem is with this BUT I tried poking around and couldn't find anyone with the same issue. Hugslibs didn't help me when I looked through it, but I could just be a moron.
Thanks again, love your work.
Oenus 9 Mar @ 4:47pm 
Not sure if this is a compatibility issue with this mod and another or if there is an update that shifted something (could be specific to my mod list as well), but Mini Turret Pack throws an exception when trying to craft. It seems to be a Null Reference. Other items seem to be able to be crafted fine, and other items from the bench itself (other than Fix Component, it now creates components, which is also weird, but possibly unrelated). There was a small update to the Workshop Content when I loaded up today (I'm not sure how to know what updated most recently), but just in case it was connected to the Vanilla Expanded stuff, I wanted to mention it!
Rol4 26 Feb @ 9:08pm 
Mini turret pack not working i can only manually shoot it one time after drafting into battle it doesn't fire automatically
Terminator™ 29 Jan @ 3:08am 
Do mini-turret pack intentially count as ranged weapon for melee pawn to upset them (like -10 for carrying ranged weapon)?

And a memo: These belts actually spawn on enemies (description is probably outdated).
1322837 31 Dec, 2024 @ 12:54am 
What does quality do for stuff like medicine bag/tool belt/etc?
Eyeless Deceiver 24 Dec, 2024 @ 3:11am 
Sanicek, the mod description says the belts are not added to enemies. Is this changed then?
Oskar Potocki  [author] 3 Dec, 2024 @ 4:11am 
Let me rephrase: Light sources cannot be put on moving objects without a major performance impact due to light grid updating every tick.
zeus57007 2 Dec, 2024 @ 6:52pm 
FCP Ghouls disagrees with you, as well as the mod Handy Lantern, and a 1.3 mod, Flashlights
Oskar Potocki  [author] 27 Nov, 2024 @ 7:03am 
Light sources cannot be put on moving objects.
Elmano 27 Nov, 2024 @ 6:18am 
What about a belt lantern? that you can refill using chemfuel to create a light source when your pawns are on the dark, could be very usefull for miners