Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is just conjecture from what I understand but since legodude is no longer modding, and I assume he was responsible for the code that allowed the different wood types to function, they gutted the code in 1.5 because they don't have anyone that can maintain it and this was the easier solution.
It's a darn shame since not only was that piece of code actually really useful but it made use of this mod much more immersive and easy. They really should have just gutted all the wood types to keep the mod consistent. Right now you can make floors but not furniture with the different wood types, it's silly and non-intuitive.
Also the armored door, cell door, and a lot of the "non-flammable" stuff have their doors with... Fairly high flammability. (50%+)
There's some beauty logic problems too, where some material costs don't equate the material or labor costs.
Just letting you know and stuff.
Stone Slabs (Cost 8) = 3 Beauty
???
Wouldn't it make more sense to switch the costs?
Even the polished stone floor is more beautiful by itself ingame, so it should have the higher beauty rating. It just doesn't make sense imo.