RimWorld

RimWorld

3,691 ratings
Vanilla Furniture Expanded - Architect
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
18.428 MB
22 Sep, 2021 @ 10:25am
13 Apr, 2024 @ 8:37am
12 Change Notes ( view )

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Vanilla Furniture Expanded - Architect

In 2 collections by Oskar Potocki
Vanilla Expanded
107 items
Vanilla Expanded - Empire playthrough
148 items
Description




[www.patreon.com]





See change notes for details.



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.

I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!

Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!

I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for art and visual presentation.

ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.

Legodude, a programmer responsible for C# of the mod.

Xrussha, a programmer responsible for the xml of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



[discord.gg]











































































Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.

Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.

Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.
Popular Discussions View All (4)
1
23 Dec, 2022 @ 7:44pm
Can we get a Armor wall embrasure?
Dv2236
1
10 Oct, 2022 @ 9:31pm
Possible performance problem
GroovyTaco
0
14 May, 2023 @ 4:02am
Doors not working like normal doors
RoseRed
921 Comments
Vireosa 18 Mar @ 12:23pm 
I wonder if it would be possible to add fence gates variants to match the new fences in this mod. Because the vanilla fence gate looks awful together with the chain link fence for example
The Blind One 8 Mar @ 2:32pm 
@Wolfette

This is just conjecture from what I understand but since legodude is no longer modding, and I assume he was responsible for the code that allowed the different wood types to function, they gutted the code in 1.5 because they don't have anyone that can maintain it and this was the easier solution.

It's a darn shame since not only was that piece of code actually really useful but it made use of this mod much more immersive and easy. They really should have just gutted all the wood types to keep the mod consistent. Right now you can make floors but not furniture with the different wood types, it's silly and non-intuitive.
Wolfette 6 Mar @ 7:40pm 
What happened to the wood types? Did they stop working in 1.5? I see people complaining about them no longer being a thing expect for some floors but no explanation why.
Giantspaz 4 Mar @ 7:20pm 
Can we have cell doors and walls not block temperature if that's doable. It's kinda silly my prisoners are dying of hypothermia and metal bars are blocking all the heat.
ChrisB 24 Feb @ 1:10pm 
Hello, I had a prison break and I have 2 solitary confinement prisoners each attacking the cell doors from this mod, which they're not supposed to be able to attack. I know it's likely another mod causing the issue, but I've never had this problem before and have an unchanged modlist since a previous run around Christmas, when I had a prison break, cell doors, and they just wrecked furniture. I'm sure a mod has updated or something. Does anyone have any idea what might be causing this?
drshahramanvariazar 18 Feb @ 7:19am 
somebody add vanilla friendly retexture for the single door
Victoria, Angel of the void 14 Feb @ 8:06am 
I've noticed that the flipped door opens the wrong way.

Also the armored door, cell door, and a lot of the "non-flammable" stuff have their doors with... Fairly high flammability. (50%+)

There's some beauty logic problems too, where some material costs don't equate the material or labor costs.

Just letting you know and stuff.
Eversor 7 Feb @ 5:29am 
Polished Stone floor (Cost 12) = 2 Beauty
Stone Slabs (Cost 8) = 3 Beauty
???
Wouldn't it make more sense to switch the costs?
Even the polished stone floor is more beautiful by itself ingame, so it should have the higher beauty rating. It just doesn't make sense imo.
Huehuecóyotl 22 Jan @ 10:54pm 
Given that the Invisible Fence is a dev mode only artistic thing for aesthetic use, they should be indestructible by normal damage and need manual deconstruction to remove.
Gakko 10 Jan @ 10:57am 
No walnut floors/doors/walls anymore?