Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
밸런스 조절을 잘못한듯 괜히 했다 전설파티만 잃었네 ㅋㅋ 시발거 좀 조정을 제대로 하던가
10/10, would recommend
Being playing with your mod extencively I have a game-desighn proposition.
Considering the sheer difficuty of this encounter... And this encounter IS difficult. Yes there are replies of some people here who were lucky to guess all the mechanics. But still this encounter is on the Darkest Dungeon level difficulty with all the damage and "50+ crits".
Losing a hero to retreat is too much. You can be punished by death and the loss of trinkets if you dont retreat when it is time. This is fair. You are punished for overconfidence. Plus a chance of failing to retreat - to keep the player on his toes.
But losing a lvl 6 hero to retreat punishes for the rational desicion that is probably made bc of the "65 hp crit" on the "50 HP 30 PROT tank (one of my cases). A punishment for being unlucky is a bad mechanic. It might be "realistic". Shit happends, yes. But "realism" doesn't always mean "fun".