RimWorld

RimWorld

1,527 ratings
Scattered Flames
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Mod, 1.3, 1.4
File Size
Posted
Updated
128.449 KB
12 Nov, 2021 @ 10:57am
25 Mar, 2023 @ 4:39am
16 Change Notes ( view )

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Scattered Flames

In 2 collections by Owlchemist
Owlchemist's Mods
42 items
Owl's Optimizers
8 items
Description
Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic. They are given random offsets, are no longer restricted to one fire graphic per cell, and can emit smoke and other particle effects.



Features
  • High performance: Wild fires now use an optimized graphic class. If you prefer the look of normal vanilla fire, you can disable all these features and benefit from fire that performs approximately 50% faster.

  • Multi-flame graphics: Allows some tiles to have multiple flame graphics instead of one-per-tile. This is a cosmetic change and functionally it still works as if there was just 1 flame. Even with this enabled, it'll still perform faster than vanilla fire.

  • Particle FX: Allows fire to emit sparks and other particle effects.

  • Smoke: The mod Simple FX: Smoke has been updated to allow anything to emit smoke now, such as wild fires. The smoke will even respect the current wind speed and direction.

  • Optimize shadows: RimWorld's rendering of shadows does not blend well with fire. Enabling this option makes anything that is on fire not cast a shadow, improving the overall visuals.

  • Disable fire watcher: A leftover feature from development. I found myself needing to disable the rain that happens during out-of-control wild fires, for testing purposes, and decided to leave it in as a toggle switch in case anyone finds it useful.

  • Ignite gizmo: Know how raiders can start fires? Well, now your pawns can as well. This is feature can be enabled in the mod options.

FAQ
Q. Does this make the game harder?
A. This just changes the graphics of fire, it doesn't alter its gameplay behavior.

Compatibility
  • Save game compatible, as this mod does not touch your save file
  • Not compatible with Rimthreaded at this time, but its devs are aware of the issue.
  • No other known incompatibilities at this time, as this is just a graphics replacement. Of note, these fire-related mods have been verified:
    • Uncompromising Fires

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🦉Github[github.com]


[ko-fi.com]
144 Comments
Tam 16 Jun, 2024 @ 2:17pm 
Read the comment below, tried to install this mod and it gave me visual glicthes on x3 speed once half of my map set on fire. It surely has problems and needs to be updated.
Xeonzs 7 Jun, 2024 @ 10:48am 
This mod still seems to work fine, not sure why we need "continued" versions?
Vertigo 19 May, 2024 @ 5:38am 
He hasn't been updating on github yet. Someone else is posting pull requests which marks a repo as "updated".
eighmy_lupin 18 May, 2024 @ 2:26pm 
If any of you'd bothered to check his Ko-Fi page (linked at the bottom of the description) you'd know he's still active, just busy IRL and will update the mods soon.

He's not MIA and there is a 100% chance the mods will be updated by him.

Y'all just need to relax.
TracerFoxTEK 17 May, 2024 @ 7:45pm 
Been using it for a while now, and haven't seen any errors in the logs related to this, and it does show up in-game like it should.
I would conditionally say that it still works, or at least runs. How stable it is will need a mind better than mine to determine.
GRÄV̆¥ GÄMÈR 17 May, 2024 @ 5:58pm 
Has anyone Checked to see if this mod works with 1.5 , If not i can try but figured I would ask first
Thank you.
Barry 8 May, 2024 @ 9:28pm 
just respect here, thx brodie
Gerewoatle 8 May, 2024 @ 8:32pm 
@Zhadow Glaive: MrUglehFace wasn't asking, they were making a declaration and stating that someone needs to take the mod over or else it would never be updated.

If they had simply been asking they would have received a straightforward answer.
Zhadow Glaive(Lord Tola) 8 May, 2024 @ 2:13pm 
Why so angry? Isn't it reasonable to wonder if a modder is gone? I've just removed about 8 mods from modders that retired. You have to ask to know.