Hex of Steel

Hex of Steel

57 ratings
Napoleonic Wars [3.2.0]
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1.876 GB
8 Jan, 2022 @ 3:49pm
3 Jun @ 1:51pm
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Napoleonic Wars [3.2.0]

Description


Version: 3.2.0 - "Les Cent Jours"


  • More than 1350 units
  • Historically accurate uniforms that change from year to year
  • Rebalanced production tiles (income and manpower)
  • New custom tiles to better represent the Napoleonic Wars
  • New graphics for tiles
  • New sounds for land and naval units
  • Playlist of the most famous marches of the Napoleonic era

Playable scenarios:
  • Europe 1805
  • Europe 1806
  • Europe 1812
  • Europe 1813
  • Europe 1815
  • Italy 1796
  • Egypt 1798 (unfinished)
  • Peninsular War 1811
  • Waterloo Campaign 1815
  • Battle of Trafalgar 1805
  • Battle of Austerlitz 1805
  • Battle of Jena 1806
  • Battle of Eylau 1807
  • Battle of Borodino 1812
  • Battle of Vitoria 1813
  • Battle of Leipzig 1813
  • Battle of Waterloo 1815


https://discord.gg/fShwUrZMau

152 Comments
노놉좌 17 Oct @ 7:47am 
Good!!!!!
peeters 10 Oct @ 12:44am 
Hello Chrys131

Good morning. Don't worry. For the moment everything is working perfectly again. Sincerely.
Chrys131  [author] 9 Oct @ 10:03am 
I never touched bridges in that file so idk
peeters 8 Oct @ 10:46pm 
Hello Chrys131

Hi. I think there is a problem with the "Modified base tiles.txt" text file. But not being a moderator, it's just an idea. I deleted the file in the mod and units can now cross rivers via bridges. Can you see this? I think the game launched with the original file but I don't know yet how that will work.
peeters 8 Oct @ 8:41am 
It's a shame because up until now, your mod was working wonderfully.
peeters 8 Oct @ 8:38am 
If you want a photo, I can send you one if you send me your email.
peeters 8 Oct @ 8:36am 
Hello Chrys131

After spending time with Valentin (Corsican Frog), we realized that the problem was with your mod because when I uninstall it, the game works normally. What's curious is that if I leave your mod activated (I know you shouldn't do it too much) even the 1939 scenarios are corrupted.
Chrys131  [author] 8 Oct @ 6:09am 
Sure you can post it on Discord and no it's not possible to reduce the entrenchment to 1
[NS] zu Pferd 8 Oct @ 6:07am 
"Bridges are working the same way vanilla ones are. So unless they get destroyed you should be able to cross them.

For square formations unfortunately I can't modify how the game works"

Can I post a pic on the Discord page to show you ?

Is there a way to reduce the "entrenched" setting down to 1 turn to simulate
'form square' ?
Chrys131  [author] 7 Oct @ 9:12pm 
Bridges are working the same way vanilla ones are. So unless they get destroyed you should be able to cross them.

For square formations unfortunately I can't modify how the game works