Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Oskar Potocki Please check the current parameters of warcasket's for relevance in the game.
Even standard high-level armor sets (including vanilla power armor) show much better results in combat than top warcasket's sets.
When installing warcasket's on my colonists, I want to get a real result on the battlefield. And if pawns in power armor are considered "thunder warriors", then I want to see pawns in warcasket's as primaris space marines!
I lose them as workers, but they still need food and conditions. I lose rare resources for creating armor.
I condemn pawns to guaranteed death in combat, but ... they are easily killed by mad gazelles, and personal shields do not work.
The same applies to specialized weapons, for example, the "warcasket gravity hammer", which does less damage than expected.
This is clearly not something you want to get when playing in the endgame.
Special thanks for your mod series - you are a gem! =*