Arma 3
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[CYTECH] Dynamic Underground Map
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Data Type: Mod
File Size
Posted
Updated
918.754 MB
25 Feb, 2022 @ 9:05am
21 Dec, 2024 @ 3:02am
6 Change Notes ( view )

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[CYTECH] Dynamic Underground Map

Description
Welcome to the Cytech Underground Facility!
This mod is the face of the CYTECH Project, utilising all the assets and functions in [CYTECH] CORE ASSETS AND FUNCTIONS. Our terrain is unlike any other in the ARMA Community. We shatter the norm in ARMA and plunge the player into a dynamic feeling terrain, where every time you restart 3DEN, you get a different feeling or the feeling that you are not alone.

Our goal at CYTECH is to redefine what's possible in ARMA. We've transformed static models into dynamic and customised assets, injecting variety and excitement into your gaming experience. With our unique scripts, you can alter the look and feel of your creations, pushing the boundaries of your imagination.

FEATURES
  • Detailed Placement of 80,000 Hand placed Objects
  • Atmospheric Environment
  • Intractable Objects Like Elevators and Weapon Scanners
  • Dynamic Control of the Entire Terrain
  • Control the number of lights enabled across the maps
  • Set all the doors to be Open or Randomly Open and Closed

"The Cytech map is the only map to make me feel like I'm not alone, even in a single-player mission."


[discord.gg]
[cytech-mod.com]


[www.bohemia.net]
Popular Discussions View All (8)
41
15 Jan @ 9:52pm
Cytech Questions
Axios.exe
20
4 Mar @ 9:12am
Cytech Bugs
Axios.exe
10
20 Mar @ 3:09am
Cytech Suggestions
Axios.exe
262 Comments
C.Ritter  [author] 19 Feb @ 7:17am 
@ZackTactical - Any other mods used? And where on the map were/have you testing/tested?
ZackTactical 19 Feb @ 3:32am 
Having trouble trying to get AI to engage players. I have to walk within 1 meter of them to actually shoot me. Any fixes?
secondbreakfastt 29 Dec, 2024 @ 6:53am 
You are the best, guys!):happy_yeti:
Walzmine 27 Dec, 2024 @ 2:27am 
btw: Great map after hours in eden, I still get lost lol, 60+fps with only an RTX2070 ingame SP testing. (Eden Editor 16 fps until I reduce object view distance) But your dynamic loading areas are a great Idea and will get really good experience ingame :D
Walzmine 27 Dec, 2024 @ 2:25am 
I want to activate/deactivate all lights in a triggerarea via addaction for scripted electrical Gameplay in my clan for an MP mission. How I interact with the map light objects? Is there a classname list? Can I damage them 0.95 like normal arma 3 lamps?
Noose2212 25 Dec, 2024 @ 5:09pm 
wtf this is like a whole city now. its even got a swimming pool.
C.Ritter  [author] 24 Dec, 2024 @ 10:26am 
❤️
stewfly92 23 Dec, 2024 @ 9:03pm 
Oh man these new areas got me lost again. beautiful creation holy cow!.
CEO 1 Tapper 23 Dec, 2024 @ 9:39am 
This is so insanely cool. Great job
C.Ritter  [author] 23 Dec, 2024 @ 2:19am 
@The Blarfinator - What do you mean by a clean version?