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Fun reception, anyway.
Another thing that i want to point out, is the passive that gives Bell +1 Power for free. Shi Association is all about Kiss-Curse mechanics, Yujin herself has +1 Power to all her dice, but in exchange, she starts the battle with 1 unusable speed die. You could change said passive to something like:
"If this character has 4 or less smoke, all ofensive dice lose 1 power. At 4-5 Smoke, all ofensive dice have normal power. At 6 or higher, all ofensive dice gain 1 power", so, this way, you would need to maintain the smoke-income high to make the deck work properly, and, again, you would be following the logic of the two original playstyles. I see potential here <3
Part 1/2
Ok, it was fun! My opinions are the following:
Yujin is a Grade-1 Fixer, and as such, she has a max.HP of 300 more or less (Even when she starts the batle with only 25% of that), so, if Bell is really a Grade-3 fixer, i feel that she should have way less max-HP (Even if she doesnt use it), just to kind of respect the power levels in the canon of the story.
Also, using your max-HP handicap to trigger certain Smoke effects is fun, but i feel that with a little more coding, said effects could be even funnier to play, for example, adding a passive that said something like:
"For each 20% missing health, gain 1 smoke at the start of the scene.", This way, Bell would deal more and more damage through Smoke the less HP she had, which, follows the line of logic of both The Shi and The Church.