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GardenCloche - Automatic Hydroponic
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
56.871 MB
28 Mar, 2022 @ 9:17am
3 Jun, 2024 @ 4:51pm
19 Change Notes ( view )

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GardenCloche - Automatic Hydroponic

Description
Garden Cloche

This mod allows you to automatically grow crops in a specialised automatic hydroponic. Just select the crop you wish to grow and the garden Cloche will automatically spawn the grown resources.

The Cloche grows crops about twice as fast as growning in soil since the crop will grow both day and night. Base power conumption is 100W. It is possible to use tune the cloche so it produces more crops at a faster rate at the expense of power draw






Patch Notes
Update 1.3
Added the advanced Cloche capable of growing crops even faster
Added a power limit bar
Fixed a bug that caused the cloche to forget it's selected multipliers

Update 1.2
Updated Mod to 1.4

Update 1.1.3
Fixed bug where power weren't set properly when reloading
Added Copy and Paste

Update 1.1.2
Fixed Bug: "(x) already has short hash."

Update 1.1.1
Fixed problem where crops spawns were capped at stack size

Update 1.1
Added Cloche Tuning

Update 1.0.4
Added progress bar to cloche

Update 1.0.3
Fixed problem where cloche would reset when reloading save
Popular Discussions View All (1)
20
5 Nov, 2022 @ 5:16am
Bug Report
OniJechto
47 Comments
Shodan2072 12 Dec, 2024 @ 8:12am 
Temperature perhaps, but it's not always easy to meet the skill requirements... They're best used for harder to grow plants that provide resources, or if you want to avoid blight.
[SuCr] Princess of Evil 12 Dec, 2024 @ 6:25am 
A bug is a bug.
Meeting temperature needs is easy, and the cloche uses *more* power than a comparable hydroponic.
Shodan2072 8 Dec, 2024 @ 7:54pm 
Well, technically it isn't weaker than vanilla hydroponics as it meets its own light needs and temperature of anything its growing... It can also grow things that none of your farmers have the skill to plant.

Also there's a bug, which allows you to produce ridiculous amounts or at incredible speed with hardly any power requirements.
[SuCr] Princess of Evil 2 Oct, 2024 @ 2:21am 
Also, it's a bit weird that the cloche has all these research and resource requirements, but is a lot weaker than vanilla hydroponics.
Specifically, 1.516 times weaker.
[SuCr] Princess of Evil 2 Oct, 2024 @ 2:14am 
Your compile settings are wrong, the mod folder has vanilla DLLs inside it.
Mask of Humble 18 Sep, 2024 @ 4:41am 
I love this mod specially for my solo playthoughs on a ice sheet, makes it where my single researcher can do minimal effort to stay alive, this a long with the fish trap mod xD
Esther_Angerin 25 Jun, 2024 @ 12:50am 
When I play with the settings and hit apply.... save then reload the save... the settings are back to default. Each and every time. Is this a bug?
[VME]SoundWave{soldier} 23 Jun, 2024 @ 4:25pm 
There could be an option to eliminate that power limit that they place on it, because I can produce more than that amount of electricity
Ann July 22 Jun, 2024 @ 9:39am 
This is awesome mod, but i've noticed it spams to the log "Set power to N" (each second). Is it normal?

```
Set power to 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Message_Patch1 (string)
GardenCloche.Cloche:SetPowerConsumption (int)
GardenCloche.SelectCrop:CompTick ()
Verse.ThingWithComps:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
```
OniJechto  [author] 22 May, 2024 @ 5:25pm 
@Cioa i'm looking at it. There are some difficulties currently