WARNO
204 ratings
Realistic Tactical Battles (Back In Action)
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2.277 MB
11 May, 2022 @ 5:35pm
17 Jul @ 4:51pm
77 Change Notes ( view )

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Realistic Tactical Battles (Back In Action)

In 1 collection by Cryptic
Warno Realistic Tactical Battles Mods
2 items
Description
***Last Updated 7/17/24***

If you want to ensure this mod is updated over time and/or appreciate my time and work, please consider donating or becoming a patron.

BUY ME A COFFEE / DONATE? (Paypal)[www.paypal.com]
BECOME A PATRON? (Patreon)[www.patreon.com]

Designed to make the game more realistic, tactical, deliberate, and slower paced.

Any and all changes are listed below.

Changelog:
  • Increased 1000 point game option to 2000 points
  • Added 6000 point game option
  • Added 8000 point game option
  • Added 10000 point game option
  • Base income per minute reduced to 200 from 260 (I recommend playing at 0.5x Income Factor though)
  • Activation points per deck raised to 65
  • All unit speeds are 67% of their default value including road speeds (It was WAY too high)
  • All unit acceleration/deceleration are 67% of their default value (It looked silly)
  • All supply vehicle supplies are multiplied by 13
  • All FOB supplies are multiplied by 20
  • All fuel distance values (The distance a vehicle can go before out of fuel) are multiplied by 7 (Again, totally unrealistic in the base game)
  • All unit pack numbers are multiplied by 4
  • All unit pack availability numbers are multiplied by 3
  • AI BOT CONTROLLED Aircraft will no longer target gunships or AT helos specifically (They can still shoot them if already in range but they will not scramble for them - that's like sending a howitzer at a house cat - a video game invention that is COMPLETELY UNREALISTIC)
  • All forest and all building concealment bonuses are +30%
  • Empty transport resale distance increased to 350 meters from 250 meters
  • Light forest and small buildings now block line of sight (No more magic miracle shots through a bunch of trees, brush, or a small alleyway)
  • All smoke concealment bonuses are +30%
  • All suppression is 30% increased (Makes combat a lot more intense but it balances out with the concealment bonuses --- Blind the enemy and eliminate)
  • Hard AI now get a +30% income (Previously 0, Very Hard and Insane modifiers are still +50% and +200% --- This is to make sure the game is still a challenge versus AI since they don't manage the limited resources as well as a human player would)
  • Hard AI now get +30% units in their decks (Previously 0, Very Hard and Insane modifiers are still +50% and +100% --- This is to make sure the game is still a challenge versus AI since they don't manage the limited resources as well as a human player would)

---Works in both singleplayer and multiplayer!---

Enjoy!

-Cryptic