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Changes:
New Powerful Ability
In this Update, the Hemomancer has received a new ability, available at level 9, this ability packs a serious punch.
Costing 5 stamina, and a whopping 25 health to cast, the hemomancer can now slice themself open with a melee weapon and release a wave of blood in a cone. This cone deals a large amount of death damage with good scaling. The wave of blood also knocks targets back a few tiles, as well as poisoning them for 2 turns.
I hope you all are able to enjoy this potent ability!
Blood Absorption Nerf
After receiving some feedback, and thinking to myself a bit, the 100% lifesteal of blood absorption did seem slightly strong, because of this I considered upping the health costs of other abilities to counteract this, but in the case Blood Absorption is obtained on a different profession, that does nothing. Therefore I have decided to cut the lifesteal to 90% instead of 100%. Hopefully this helps to keep it from being too powerful.
Level 6 Ability: Blood Hemorrhage
This spell allows you to damage a target's brain, taking them out of the fight for a short time.
Level 7 Ability: Sanguine Rain
This ability costs a lot of health but sends blood tearing through everyone in a large area, while also chaining those blood bolts to other enemies.
Level 8 Ability: Bloodflame Blade
This ability allows you to enchant your weapon with flaming blood, adding some fire damage and helping you see when it's dark.