The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Unique Items API
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1.123 MB
16 Jul, 2022 @ 9:23pm
9 Aug, 2022 @ 8:46am
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Unique Items API

Description
Create your own Unique Item with ease!

This mod does nothing on its own! The items shown above are examples of what the API can do when applied to some pre-existing mods. Make your own or find a mod that makes use of the API. Below is a list of mods that are known to do so, and will be updated over time if I'm made aware of it:

Supported Mods

Many "Unique Item" mods on the workshop follow an unfortunate base for their code, leading to the same common issues and the lack of modded character compatibility unless explicitely added by the mod creator. This API aims to solve that issue.

Features
  • For any character, make a unique sprite for any item, familiar, or knife.
  • Unique item sprites are set to look at the first player only, whlie familiars and knives look to the player that owns them
  • Modded character support
  • Many different options for modders
  • Sprites are dynamically updated to always continue matching your current character
  • Dynamic Mod Config Menu support. Switch between several mods of the same unique item for each character made available for that item, or disable them outright.

Want to learn how to use this API? Click the link below for the GitHub page below that contains a wiki for the mod

UNIQUE ITEMS API WIKI[github.com]
28 Comments
Kirby 16 May @ 2:21pm 
You're welcome
Sanio  [author] 15 Apr @ 3:13pm 
cool, nice bug report. I'll be sure to do absolutely everything within my power to fix it with all this helpful information you've given me
Kirby 15 Apr @ 10:31am 
for some reason. this mod just completely breaks my game. idk why or how but it just does lol
scidespy 30 Mar @ 10:03pm 
thanks for the suggestion mr sanio sir
Sanio  [author] 30 Mar @ 11:47am 
I might push a RGON update though that can resolve this issue but a little lazy to do so lol
Sanio  [author] 30 Mar @ 11:46am 
that would be a bit difficult. The reason why only one png is accepted is because the library uses ItemConfig:ReplaceCostumeSprite(), which is bugged and replaces all layers with the same png instead of the specified layer. As such, the library does not support it. Your best option would be creating a costumeSuffix folder for vanilla/modded characters that have one and/or use the UniqueItemsAPI.AddItemModifier to add custom costumes.
scidespy 30 Mar @ 4:39am 
mr sanio, how do i add a path for a costume that requires multiple images like 2spooky which needs a head and body image
Sanio  [author] 21 Jul, 2023 @ 5:11pm 
Oh wow, yeah I entirely forgot about that. Might make an update to account for that.
Slice the Idiot 21 Jul, 2023 @ 3:57pm 
breaks lil delirium's incubus form
Sanio  [author] 8 Oct, 2022 @ 10:00am 
You can insert any costume ID into the "NullCostume" parameter for adding a Unique Item, including NullItem IDs.