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But no guarantees on either positivity or negativity actions. Which is what I thought but then wasn't sure.
Honestly I wrote the dynamic request late last night but in the cold harsh winter light of the morning think it would actually be better if you just added what you said to me on this workshop page right next to the example lists. Because if I had seen that explanation then I wouldn't have posted at all.
But I see your cunning plan, by not having the text I had to talk to you, and as we have spoken I have no choice but to wish you a merry xmas and HPNY as I bid you farewell
Both the red and green texts are referring to AI tendencies for higher values.
So the more positive an AI's honor is, the less likely it is to be seduced (and more likely to take actions listed in green)
I'll look into ways to making the list dynamic. Though the reversed list would be misleading since having a negative value doesn't make the actions that was listed in green less likely in many cases.
The red and green lists never change for each personality attribute, i.e. honour, compassion, etc, regardless of whether the attribute is negative or positive.
So when do they apply?
For example the honour red list says the character is less likely to be seduced.
But when does this apply, are they less likely to be seduced when honour is positive or when it's negative?
It seems strange that they're less likely to be seduced if their honor is negative.
Honestly it would make sense of whatever the positive and negative effects are, they they are flipped when the character's honor shifts to the negative or positive sides of the range.
Mod conflicts with some of the other mods you installed. Load order doesn't sove all the issues. Let's say you have 2 apps and decide to remove 2 files from each, will they work correctly propably not. Load order allows you to chose what files are loaded last and remain in use, that doesn't solve the issue of code lacking in some mods, because of this feature.
As to what files could be conflicting or if it is even core of the issue noone can help you with only that :P. My advice would be to either remove this mod or test with with blockss of other mods to find ones conflicting and decide which one you prefer.
It can be done, but at the cost of compatibility due to the way personality string is implemented in vanilla
Found the cause, will be fixed in next update