Stellaris

Stellaris

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Space Fantasy Empires Evolved
   
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17 Aug, 2022 @ 12:23pm
30 Jun, 2023 @ 10:38pm
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Space Fantasy Empires Evolved

Description
NOT COMPATIBLE Iron-man/achievements
Updated 3.8.*

This mod aims to re-create (with some freedom) 15 classic and less classic Heroic-Fantasy species, in a SciFi setup :

- Ell-Ven Foundation (Elves)

- Interstellar Dwoff Kingdom (Dwarves)

- Zork Warworgs (Orcs)

- Drakkhen Imperium (Dragons)

- Gnuum Galactic Guild (Gnomes/Hobbits)

- Rhizome of Gaea (Ents/Treants)

- Gubblen Kartel (Goblins)

- Daemonic Horde (Demons)

- Hoggrish Tribes Collective (Ogres)

- Reptkins of Sauro (Lizardfolks)

- Kobolg Nation (Kobolds)

- Fae-Rees Gathering (Faeries)

- Sanguine Swarm (Vampires)

- Avatars of Rökh (Earth Elementals)

- Heavenly Hearthsea Realm (Mermaids/Merfolks)


I've tried to make empires builds somewhat respectful of each species lore/characteristics and at the same time, when I felt inspired, fun to play

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Unlike the base-game-friendly, achievements-compatible version, every major DLC and Species pack is required (except for Toxoids one), as with 2 EXCELLENT mods : Stellaris Evolved Alpha by Rodahtnov and Planetary Diversity base mod, by Gatekeeper.

In case you want these civilizations to appear in your game as AI, just edit them and hit save. Then choose the "Empire Spawning Forced" option on empires menu. (You can of course improve them to better fit your taste or benefit from other mods or DLCs options !)

Warning :
1) Galaxy generation should include at least 1 advanced empire with Reptkins of Sauro because of their origin.
2) For Avatars of Rökh, Biospheric Harmony is actually Lithospheric Harmony, its mineral based equivalent, it's a visual bug

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Again, a big THANK YOU to Ubika for help with bios !

Update 01/07/23 : Update 3.8 - 3 species added, rework of several empires, few errors fixed

Update 16/04/23 : Update 3.7

Update 02/01/23 : Update for 3.6 and last version of Evolved

Update 09/10/22 : Fixed a bunch of empires that were bugged.

Update 26/06/22 : slightly tweaked most empires for balance or to be more faithful lore-wise. Also changed some civics from Stellaris Evolved that are not fully implemented yet, and a few details.
8 Comments
乙ḕḃմ dᵤ Ṯùṙḟṳ  [author] 2 Jan, 2024 @ 4:19am 
Update planned for 3.11 :MooIdea:
乙ḕḃմ dᵤ Ṯùṙḟṳ  [author] 30 Jun, 2023 @ 10:46pm 
@all
Update 3.8 - New species, reworks, tweaks and fixes

Please tell in case you encounter any problem, it'd be really helpful !
乙ḕḃմ dᵤ Ṯùṙḟṳ  [author] 15 Apr, 2023 @ 4:36pm 
@all
Update 3.7
(Since last versions of Evolved, cost of some traits has changed, and half of the mod species now have 1 unused trait point. I will leave these as it (mostly because i'm a lazy f.uck), but you could still consider it as more freedom for when you'll start genetically modify your species.)
乙ḕḃմ dᵤ Ṯùṙḟṳ  [author] 11 Dec, 2022 @ 8:05pm 
@all
Updated for 3.6 and last version of Stellaris Evolved
乙ḕḃմ dᵤ Ṯùṙḟṳ  [author] 9 Dec, 2022 @ 7:02am 
@all
Will be updated for 3.6 after Stellaris Evolved update tomorrow, or anytime soon.
乙ḕḃմ dᵤ Ṯùṙḟṳ  [author] 8 Oct, 2022 @ 7:17pm 
@all
Randomly noticed that half of empires were broken.... Fix'd
乙ḕḃմ dᵤ Ṯùṙḟṳ  [author] 17 Aug, 2022 @ 6:32pm 
@Rodahtnov
My pleasure :amadeus_happy: Was lots of fun!
Rodahtnov 17 Aug, 2022 @ 2:44pm 
Thanks for making this ^^