RimWorld

RimWorld

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pphhyy's Tox Weapons
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Mod, 1.4, 1.5
File Size
Posted
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572.221 KB
21 Nov, 2022 @ 9:02am
14 Apr @ 10:51pm
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pphhyy's Tox Weapons

Description




Have you been thinking "I need more ways to commit war crimes!" then you are a monster and should feel bad,
BUT i also have a mod just for you!
Introducing a new mod TOX weapons, 4 melee weapons that inflict toxic build up on it.
5 normal TOX guns that do the same as well as produce a small gas cloud with each bullet, and 4 advanced TOX guns that do the same and have a little extra punch as well as kool new looks.

im planning on making more TOX gear and maybe some TOX biomes in the future as well as more weapons to be thrown into this mod.

Also available on GitHub[github.com]



Currently i am striving to become a full time modder, doing commissions has been paying the bills but dosent leave alot of time for my own projects. Supporting me on patreon can free me to work on projects like these AND puts food on my table so any support is greatly appreciated!







[discord.gg]

For any bugs please mention them in the discord WITH a log please and thank you.



Some new types of weapons that cause acid dmg and toxic cysts that burst on pawn death all thanks to smartkar.

I will probably also make a bunch of the other vanilla weapons into TOX weapons like the rifle.



Is it compatible with CE?
Ask CE!

Can it be added or removed from a save?
Added? yes it should be fine, removed you may need to do some things to remove any mod safely.




should be compatible with everything, except maybe CE but thats CE's fault.




Ludeon.RimWorld
Ludeon.RimWorld.Ideology
Ludeon.RimWorld.Royalty
Ludeon.RimWorld.biotech
pphhyy.toxweapons



Mashed: for doing some kool faction patches
Canon: helping make the tox guns not throw bugs with the gas
smartkar: made some kool new dmg defs for some future weapons yet to be made.
Art xml, pretty much everything: ME pphhyy



none so far!
74 Comments
Gerewoatle 17 Oct @ 7:22pm 
@Dean - Yes, it's called taking responsibility for the havoc CE wreaks on the game's code and not expecting other people to do their work for them. Is that a concept you disagree with?
Deankiller Turnupseed 17 Oct @ 4:23pm 
@Gerewoatle so one team has to make a patch for every mod, not just the authors? sounds cucky
Gerewoatle 30 Aug @ 5:03pm 
@Boss - Which means incompatibility is CE's fault for not making a patch for it, because it's CE's responsibility to do so. When mod authors take the time and considerable effort to patch their mods for CE it is done as a courtesy, not an obligation.
Boss 30 Aug @ 12:53pm 
"except maybe CE but thats CE's fault."

It's not. It's a massively popular mod. A simple search would reveal it is, in fact, not compatible at all with CE since the author of this mod didn't make a patch for it, nor did any volunteers opt to patch for it.
SamuraiBoomey 31 Jul @ 9:13pm 
me like this on pphhyy:happy_yeti:
pphhyy  [author] 14 Jul @ 9:35pm 
it does not just mono
Aitor 14 Jul @ 2:19pm 
does the sword have a persona variant?
pphhyy  [author] 4 May @ 10:39am 
yes
Autismus Maximus 4 May @ 10:36am 
do they cost Wastepacks to make?
Boldin 15 Apr @ 6:17am 
Wow, you are incredible. God damn bless your soul with fortune, lots of vbucks and fortnite epic wins. Thanks chief :steamthis: