WARNO
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Frago with Nukes
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2.341 MB
31 May, 2023 @ 1:42pm
22 Oct, 2023 @ 4:53am
36 Change Notes ( view )

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Frago with Nukes

Description
**Now also including nuclear satchel teams with 15s plant time and 20s timer. Just attack ground/enemy units to use.**
Same changes as Frago but with added nuclear bombers for each division:) Now also includes the EF-111 radar jamming aircraft which reduces the accuracy of nearby enemy radar AA.

43 New Units:
-Nuke bombers: F-117/F-111F/Jaguar/Torndao/Mig-25
-Nuke arty : M110A2,2S7 Malka
-Nuke satchel teams
-M270 ATACMS in 8th INF
-Harrier VTOL
-F-111F carpet bomber
-EF-111 radar jamming aircraft
-New 101st Airborne Division "Screaming Eagles"
-55 Activation Points to make room for nukes
Frago changes below:
Fragmentation Order AKA (Frago) is a balance mod that squeezes in realism and any extra gameplay improvement when possible.

Hop on discord for discussion/suggestions please
https://discord.gg/X8kNmt3Z2F


Key Features (imo)
******************
-New 101st Airborne Division "Screaming Eagles"
-Helo rush opener isn't practical anymore
-All AA missiles cause near miss suppresion
-AA miss bug based on LOS is improved/fixed
-Removed TNT and replaced with grenade launcher. Sorry wild coyote :P
-ATGM's/AGMS fly more realistic (and faster)and ATGM crews will ATTEMPT to hit targets that fall back past their LOS
-GBU's can target ground without flying into space GBU can evac or turn as soon as it drops its load (while in the air)
-Bombs, cluster, and arty buffed but reload time is reduced. Overall more powerful than vanilla but less spammy
-Revived many units that were too expensive or useless to use for it's cost (IE: BRDM, BM21)
-Weak divisions brought up to strength 2ndID buffs 4th moto buffs
-Added more flavor to divisions (IE: 4th moto FS can come in helo transport)
-Helo's maneuver and behave much better
-Infantry small arms buff (inf can actually kill other inf)
-Tanks move slower in forest
-SEAD range is on par with AA
-SPAAGS can actually kill too and are deadly SHORAD
-Crew served weapons IE Towed ZU23 and AT gun's are classified as infantry so no more ATGM or AP to the face 1 shot
-16 plane slot (although good luck getting that?)
-12.7mm/14.5mm have flat penetration values
-Fob cost reduced to 150
-Smoke grenades for SF and CMD units
-Reworked Shock trait, no longer has automatic suppress
-IFV's have small ammo
-Napalm fire/smoke blocks LOS
-More gradual income ticks (same income)
-Many realism changes with a few balance changes check changelog for full list

Changelog:

Hop on discord for discussion/Setup Games/suggestions please
https://discord.gg/X8kNmt3Z2F
150 Comments
skubb 24 Jul @ 3:54pm 
time to update
bobnews1 14 Jul @ 3:58am 
can i use a older verison to use this mod
boomy196 7 Jul @ 6:01am 
will it be updated for new update
MarsellusWallace 23 Jun @ 1:07pm 
wow crazy to keep people waiting like this. we just want to enjoy the mod please. thanks!
phillson 21 Jun @ 11:17am 
now is the future update it
jusepe131 20 Jun @ 4:06am 
when will be compatible with army generals?
Finnoskop 17 Jun @ 9:09am 
UPDATE
Top G 16 Jun @ 12:58pm 
Update
Sick :) 1 Jun @ 7:32am 
Hopefully the mod tools make it possible to change unit appearance and all of the other stuff needed to have complete overhaul mods that are not just script based but actually introduce new units. I would love a modern technology mod for example with all the cool stuff that a Cold war gone hot would have invented even faster.
Tonimontana  [author] 29 May @ 3:11am 
Afaik there will be a big update coming to mod tools soon with lots of format changes so there is no point updating atm. Maybe in the future