RimWorld

RimWorld

512 ratings
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Mod, 1.4, 1.5
File Size
Posted
Updated
752.210 KB
9 Nov, 2023 @ 8:15pm
24 Aug @ 7:35am
22 Change Notes ( view )

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Pawn quick info

In 1 collection by Andromeda
Andromeda's mods
8 items
Description
About
Unusual QoL mod, allows you to assess a pawn's condition very quickly

Just hover on a colonist and find out what he is good at!
Find out what's worrying him just by looking at him
A fight? It'll show you just how good he is at combat and medicine.
A lot of colonists? Point to the trader and see who you want to negotiate with
6 plague patients? Take a look at each one and make sure everything is good
Evaluate which raider should not receive extra bullets for further recruitment

Did you know that raiders can come with tongue implants? Now you'll know everything!
No more window mazes, here and now!

This mod is especially helpful for those who enjoy non-pause challenges. Use the Shift key to lock the popup menu for fast-running pawns.

Perfect for large colonies or lovers of interactivity, this mod streamlines your gameplay experience.





Hold ˚. ✦.˳·˖✶ SHIFT and do the magic! ✶˖·˳.✦ .˚
Trader popup will select desired colonist
Hediff popup will find best doctor (sorted by distance)
Mood popup will find person with best social skills (sorted by distance)

Big 1.5 update!
• Even more interactivity!
• Even more information!

• Special tooltips for items, weapons, armor and more
• Detailed information about your electrical system

• You can expand tooltips for detailed report (use magic key)
• Smooth transition animations

Combat Extended compatibility:

Display interactive ammunition icons that match your weapon. You can click and automatically select the nearest ammunition on the map

Mod compatibility:
RimHUD - OK
EPOE - OK (any fork)
UI Not Included - OK
Quality Bionics - OK
Multiplayer - OK
Combat extended - OK
Elite Bionics Framework - OK (?)

Performance:
If you are still experiencing performance issues despite the latest optimizations, you can improve performance by disabling certain features. Go to the mod settings and turn off the following options:
Enable item tooltips
Enable building tooltips
Disabling these options should significantly enhance performance, especially during idle times.

Mid game compatibility:
Add - OK
Remove - OK

Translations:
Eng
Rus
translation is needed only for the mod settings menu
95 Comments
corvaz_vice 19 Oct @ 9:24pm 
The option to be able to leave the current job of the colonists all time activated would be exquisite, could you? this mod is amazing
Mitchel Vories 11 Oct @ 4:46pm 
@Andromeda - No dissatisfaction here, I love the mod. I came across it when I was just starting to play, and I've been using it since. Sometimes I just geek out and dig into a mod and it's behavior.
Andromeda  [author] 3 Sep @ 11:06pm 
@Sharky Wrong mod to report
Sharky 3 Sep @ 10:03pm 
I think i either may be missing something, or am not understanding it, but im running into an issue where when i try to draft a colonist, i cant actually command them to go anywhere or to pick something up. i tried with holding shift and such like it says above, am i just missing how to do so?
Andromeda  [author] 24 Aug @ 7:38am 
I have worked on optimization, and it should now be significantly better during idle times.
If you are still dissatisfied with optimization, disable "Enable item tooltips" and "Enable building tooltips" options in the mod settings. This should significantly improve performance.
Mitchel Vories 17 Aug @ 6:43pm 
@Church.exe I just wanted to say that I was browsing the Performance Analyzer today and I came here because I noticed the same thing. I am getting the same readings as you without using any Quick Info features. I have 120 mods loaded right now. They are all utility mods, stats, or user interface type mods, mods that add the ability to tweak mechanics and settings. No game play content or graphics mods.
Church.exe 11 Aug @ 4:39pm 
It looks like the issue has to do with zooming in/out, zoomed all the way in to a single blade of grass it takes about 1ms, zoomed completely out to the entire map it takes 4.4. I'm using Simple Camera Setting for zooming so maybe that's part of the issue? (haven't tested, I'm just guessing based on the performance impact being based on zoom level)
Church.exe 11 Aug @ 4:32pm 
I'm not sure if this is a mod conflict or not but for some reason this mod is having a pretty severe performance impact even when not being used. On a relatively simple crashpod start on 900 target TPS (smart speed's max mode) it takes up 60% of the time used by Harmony Patches according to dubs performance analyzer, but it actually looks like it takes up more than even that. (it's average is ~4.4ms and the average ms/update that I'm seeing is ~4.6ms, I'm guessing the disparity is caused by statistical stupidity of some sort.)

The pack I'm testing right now is fairly heavily modded so I wouldn't be surprised if there is some slowdown, but for an unused UI element to be taking up 17x more resources/time than second place (VFECore.Pawn_DrawTracker_Patch:Postfix) seems like that's more of a mod-conflict than general slowdown. I wouldn't know enough about Rimworld modding to start on tracking down what the issue is but it definitely seems like something somewhere is going wrong.
Timou 2 Aug @ 7:01am 
This is a great idea to make Shift key a toggle instead of holding it !
Maple38 27 Jul @ 5:53pm 
Cool mod but the config is so horrible that I can't use it because I can't disable stuff (like, why is there no way to have the "show current job" totally disabled???)