WARNO
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Warno Realism Improved V1.1
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3.615 MB
28 Mar @ 11:59am
22 Jul @ 4:51am
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Warno Realism Improved V1.1

Description
Updated to Nemesis game version.

This mod aims to make WARNO feel more realistic, by slow down combat and changing some game mechanics, such as the logistics and vehicle damage system. There are also new freebuild decks with all units of a nation to create custom divisions, like in wargame.

You can find a basic overview over the adjustments below, a detailed list of changes can be found in the "Discussions" section.

Scaling Changes:
- Most weapon ranges x2
- Removed unrealistic vanilla distance scaling. In vanilla one "real" meter is displayed as 2.92 "ingame" meters. In this mod one "real" meter is displayed as one "ingame" meter.

Terrain Changes:
- Forests and Ruins block line-of-sight more effectively

Logistics Overhaul:
- Increased capacity of supply vehicles and FOBs
- Added Field Supply Points, which are a new type of FOB that will spawn in a transport truck or helicopter, and thus can be deployed freely on the map.
- Supply vehicles can no longer repair unit hitpoints in the field, only FOBs and Field Supply Points can repair hitpoints now.

Infantry Changes:
- Increased damage resistance for infantry, especially when in buildings and forests
- Slowed down infantry by 25%
- Increased the forward deployment range of "infiltrator" units, such as PSSE significantly.
- RPGs can target helicopters at short ranges

General Vehicle Changes:
- Slowed down offroad and road speeds to more realistic values
- All vehicles with thermals have their optic strengh buffed
- New armor penetration system: AP-shots can fail to penetrate armor if they are too weak, and thus deal no damage.
- Critical effects are much more likely to occure, probability depends on vehicle and side hit and if the armor was penetrated or not

Tank Changes:
- M60 now uses the same 105mm ammo as the M1
- Tank rate-of-fire reduced to more realistic values

IFV Changes:
- Autocannons have accurate rate of fire and more realistic fireing behaviour.
- Units carried by APCs/IFVs have a higher chance to survive the destruction of the APC/IFV.

Artillery Changes:
- Increased artillery dispersion to be more similar to early access warno
- MARS/M270 is now a precision weapon (4 missiles at a small area)

Free-Build Decks:
- Decks with all units from one nation
- Unlimited activation points
- New Belgian division

AI changes (experimental):
- Skirmish AI should use more infantry to attack

Planned Future Content:
- Anti-Infantry capability for AT-weapons with HE-ammo (Carl Gustav, RPG-7, etc.)
- NATO/PACT freebuild decks
- Aircraft damage and critical rework
- UI tweaks for more unit slots
- UI tweaks for more plane slots

Known Issues And Bugs:
- In the division designer only the first 10 slots of each category are visible, as the UI has not been changed yet
- The AI cannot use the new logistics system properly

If you want to report bugs, provide feedback or have an idea for future content, please let me know in the comments below!
260 Comments
Der Shredder  [author] 31 Jul @ 4:56am 
@Cornelius Gun. Because it allows more historically accurate deck compositions, and tank slots are usually not used that much, so taking more cards to compensate is not much of an issue.
Der Shredder  [author] 31 Jul @ 4:54am 
No you are not. I did not touch AG yet.
Rager_Beater 30 Jul @ 7:27pm 
@Der Shredder

Im playing army general tho, theres no resupply points :( unless im blind.
Cornelius Gun 30 Jul @ 2:03pm 
Why is the allowed amount of tanks in the freedom decks so much less now?
ArxInvicta 29 Jul @ 10:37am 
@Der Shredder
Oooh I see, it was only available for those free build decks, now I found it. Thank you!
Der Shredder  [author] 29 Jul @ 10:13am 
@ArxInvicta LOG-> Field Supply Point. The unit is US.
ArxInvicta 29 Jul @ 9:51am 
Maybe I am blind but where do I find the Field Supply Points? I can only see regular logistics vehicles and the FOBs
Preditorian 27 Jul @ 9:17am 
Excellent, I will be looking forward to it. Thank you for your response.
Der Shredder  [author] 26 Jul @ 7:25pm 
@Preditorian It is perfectly possible to use it in AG. You just have to be more careful with your units. Anyway, I plan to add Field Supply Points to AG battlegroups at some point, which should make it easier.
Preditorian 26 Jul @ 6:09pm 
So now that we can't use the working supply truck version, I am assuming this is a big middle finger to anyone wanting to use this mod in Generals game mode now?