Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The heavy robot arm picture was community made, but I did make the scout robot arm one. I made it by following the same "head hack" routine shown in the guide video, but for every bone in the arm. This is the process I remember off the top of my head:
1: Merge the robot model to the scout, with "merge matching bones by default" turned off
2: Shrink the robot model down to 0
3: For every bone in the scout's arm (including fingers), shrink it down to 0
4: For every bone in the robot's arm, attach it to the scout bone of the same name, and set "scale with target bone" to off