Wallpaper Engine

Wallpaper Engine

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Miscellaneous: Approved, Asset Pack
Age Rating: Everyone
Category: Asset
Asset Type: Image
Asset Genre: Audio Visualizer
File Size
Posted
Updated
1.631 MB
11 Apr, 2024 @ 12:32pm
30 May, 2024 @ 9:28am
23 Change Notes ( view )

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Media Info Center

In 1 collection by seekay
Essential Assets
30 items
Description
Dynamic media info center by Gariam and seekay


~ Comes with it´s own data persistent drag and drop script that allows for easy customization.

~ Features accurate progress bar made possible by Rusty.

~ Text orientation and length will adapt to whatever origin you or the user place it on.

~ Colors use the MediaThumbnailEvent colors WE provides for any media artwork.

~ Text and clock orientation, drag and drop and clock visibility have build-in toggles and don't require any user property-setup. (NEW VERSION ONLY)


Concept and design - seekay

Code - Gariam



Infos:

At this point you can only ever use ONE of these in your project as all versions have name dependencies and the same shared values. We are working on removing this limitation.*

If you want to customize it and don´t understand Scenescript then use the "Old" versions as those come with less functionality and therefore less restrictions.
Please dont remove "(ROUND)" or "(SQUARE)" from the names of the layers as some scripts refer to these layers by name. These scripts are tied to "Background"-Scale and the "Max Length" of each text layer in that respective asset.

Layer "Holder" needs to be disabled before publishing so that there will not just be a white box if the wallpaper is started without media playing.

Pretty much all animations use a script that is by default set to use mediaState changes[docs.wallpaperengine.io] to decide if it´s active or not. This usually results in much more stable behaviour at the cost of a minor delay when activating.

Other background layers should have their opacity set to 0 if you wish for them to not be seen.
Same should be done to "Clock Container" if you wish to keep the clock but without a background.

If you do not wish the colors to change dynamically then just unbind the script tied to that layers color objects.

Colors are shared values which are being generated in the scripts tied to:
Primary Color: Holder, tint color
Tertiary Color: Background, tint effect, color
Text Color: Progress bar, tint color

Every other dynamic color is just being updated with the shared value.

Settings and toggles:
Hover over the media art to reveal the settings icon, click it to open the settings menu

Drag and Drop: ON/OFF
Clock Visibility: ON/OFF/HIDE ON PLAYBACK
Clock Orientation: AUTO/UP/DOWN
Text Orientation: AUTO/LEFT/RIGHT

Text length will always be as long as it can be given it´s placement in relation to the projects canvas size. You will have to unbind the script from each texts "Max Length" object if you wish to give it a custom limit.

Layer "Background" is a Solid that will mirror the bigger resolution of the two layers named "Artist Name" and "Song Title", then adds another few pixels to the X Axis. DO NOT create layers with these names within the same project or it will most likely break the "Background" layer.



OLD MEDIA INFO ONLY:

Layers that can be removed completely without causing issues:

"Frame",
"Background" ,
"Clock Container" and "Clock",
"Progress Bar",
"Play Icon" and "Pause Icon",
"Round L" and "Round R"
"Audio Bars"

Other background layers should have their opacity set to 0 if you wish for them to not be seen.
Same should be done to "Clock Container" if you wish to keep the clock but without a background.

Drag and drop script is tied to the parent layer and is togglerable.




*Make sure to use "Clean Project" after deleting one version to avoid the viewport crashing (will be fixed with updated shared values).
Popular Discussions View All (1)
6
29 Jan @ 2:33pm
Bug?
MrMcPlay_TV
3 Comments
strmBLxxD 15 Feb @ 11:00am 
Perftctly:Nicedrift:
seekay  [author] 11 Oct, 2024 @ 12:21pm 
@butcho Dankeschön!
butcho 11 Oct, 2024 @ 12:19pm 
I started using this in my projects. Good stuff. :steamhappy::steamthis: