RimWorld

RimWorld

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A Dog Said... Animal Prosthetics 2
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Mod, 1.4, 1.5
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618.718 KB
3 May, 2024 @ 6:49am
19 Mar @ 8:13am
26 Change Notes ( view )

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A Dog Said... Animal Prosthetics 2

Description
Overview
This is a continuation/full rework of the iconic A Dog Said... Animal Prosthetics mod. Its creator has transferred the responsibility of maintaining the health and lives of RimWorld's animals to me, and the original mod will no longer be updated.

Features
  • Adds universal animal equivalents to most vanilla prosthetics and bionics. They are unlockable by their respective research projects.
  • Which prosthetics can and can't be installed onto a given animal is determined by the "category" system, which I inherited from the orignal mod and reworked.
    • Category 1 animals (rats, squirrels, and other critters) can only receive peg legs and the like.
    • Category 2 animals (cattle and other non-trainable and non-packable animals) are eligible for simple prosthetic limbs.
    • Category 3 ones (packable and trainable (and cats)) can have full blown bionics installed.
  • If you have XML Extensions active, the category system is optional and can be turned off, allowing your colony's vermin to transcend the limitations of flesh.
  • This mod is written in way that makes adding compatibility with modded animals extremely easy. See the ModCompat folder for examples.

Differences from the original
  • Animal scar healing with industrial medicine has been removed. If you want to heal permanent wounds on your animals, use the biosculpter pod with Animal Biosculpter and/or EPOE - Forked's ultratech healing system. I did this because I believe that scars should mean something.
  • Every animal prosthetic/bionic organ that didn't have a vanilla counterpart was removed. However, every artificial organ added by EPOE - Forked has an animal counterpart. After all, what sense does it make to be able to make artificial organs for your pets, but not for yourself?
  • The reseach projects for animal prosthetics/bionics are now only available after the respective human projects.
And as for switching from ADS to ADS2, it should not cause any major issues. However, every artificial part I didn't carry over to this version will vanish.

Compatibity
  • Not compatible with the original A Dog Said... Animal Prosthetics, obviously.
  • Built in full compatibility with Bionic icons, Expanded Prosthetics and Organ Engineering - Forked, Medical System Expansion 2, and Elite Bionics Framework.
  • Contains patches for the animals from all Vanilla Animals Expanded and ReGrowth mods, by me. For compatibility with other modded animals, see the Credits section. As for Alpha Animals, I offer no compatibility. It's too much work.
  • I loaded this into my main almost 300 big modlist, and there were no surface level issues. If you find any incompatibilities, please let me know.
  • Can be safely added to an active playthrough. Removing it will inevitably cause one-off errors and the disappearance of all prosthetics added by this mod, both installed and otherwise.
Feel free to submit your own patches for the mods you want there to be compatibility with, either through Github or DMs. I will review them, amend them if necessary, and then credit you. IF YOU ARE BUILDING COMPATIBLITY INTO YOUR MOD, MAKE SURE THAT IT IS LOADED BEFORE ADS2.

Known issues
Because of how the vanilla's melee attack system works, artificial body parts that are meant to replace natural parts capable of attacking have their own attack "tools" which override the pawn's original ones. Since various animals have various attack power, this causes some balance issues, meaning that installing a bionic animal leg on a husky will be a significant upgrade, while not being a whole lot on a bear.

Recommended mods
  • Expanded Prosthetics and Organ Engineering - Forked - allows you fully fix you pets instead of being limited to vanilla's system.
  • Medical System Expansion 2 - a proper rework of the prosthetics system, so that the bionic limbs actually have subparts like hands and fingers which replace their removed natural equivalents. Also adds "module slots" to some bionic parts, allowing to install things like power claws on top of the bionic part.
  • Elite Bionics Framework - scales the health of the prosthetic's owner. And if you have Medical System Expansion 2, it also adds armor modules.
  • Harvest Organs Post Mortem - allows you harvest implants from dead animals, along other things.
  • Compact Hediffs - makes the hediff display a lot more compact. Heavily customizable.
The preview image was made with everything above installed.

Credits

Translations

Support me
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239 Comments
GigglesBirch 19 Mar @ 10:20pm 
@Samuel_Bucher
Thank you so much!
Samuel_Bucher  [author] 19 Mar @ 8:13am 
@GigglesBirch
Should be compatible with Kenshi Fauna now.
GigglesBirch 16 Mar @ 10:53pm 
@Samuel_Bucher
Thank u for looking into it. You've probably heard it before, but I appreciate your efforts and the efforts of all these wonderful mod creators.
Samuel_Bucher  [author] 16 Mar @ 1:15am 
@GigglesBirch
I have not made any compatibility patches for it, nor does it look like that mod's author did that either. I'll look into it, but I hope none of the Kenshi animals use non-vanilla body parts.
GigglesBirch 16 Mar @ 12:20am 
Hi Samuel. I'm not sure if you've answered this before, but I was wondering if Kenshi Fauna is compatible with this. One of my colonies had a bone dog that got his jaw shattered by a raider. I couldn't fit a hydraulic jaw on the poor thing.
Foresage 13 Mar @ 12:51pm 
@Samuel_Bucher
Oof my mistake on the Biotech -> Anomaly. I totally knew that and just slipped in the wrong name.
Interesting fact on the mod trick!
You're a gentleman and a scholar. Thank you so much for the compatibility patch and the mod in general! <3
Samuel_Bucher  [author] 12 Mar @ 8:14am 
@Foresage
Chimeras are added by Anomaly, not Biotech. And the chimeras from the Chimera Creation mod are actually different creatures from the vanilla ones. A cheeky trick by that mod's developer. With this said, the compatibility patch is now up. Enjoy.
Foresage 11 Mar @ 4:46pm 
Hi there. I was wondering if this mod will operate on the "Chimera" from biotech? I was looking at using the "Chimera Creation" mod which allows you to create/tame the biotech chimeras and wasn't sure where that would fall under your compatibility rules.

My apologies if this is a question you've already answered. I did my best to search for an answer prior to posting but couldn't find anything.
Samuel_Bucher  [author] 8 Mar @ 10:52pm 
@Mazz
1) This mod isn't universal. Every modded animal needs its own compatibility patch.
2) There is no longer an animal bionics table.
Mazz 8 Mar @ 3:41pm 
The bionics can't be attached to animals from other mods, like the Border Collie dog mod or the Muffalo mod—the bionic eye option doesn't appear for them. However, it does show up for the fox, which isn't from a mod. When I switched to this mod from the old version, the bionic animal table disappeared, and I can't build a new one. The research menu says I've already researched the first animal prosthetics, so I'm not sure how to build the table now.