Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Incompatibilities: mods that change the date or tecthreee, mods that change animations of heroes and semi-heroes from the base game.
- compatibilities: mods for new maps, scenarios and customized campaigns that did not include new content that changes heroes or data and techtree, AI mods, texture mods that do not change heroes or characters worked by this mod, user interface mods.
These are some of the mods I tested. You may test others at your own risk. Finally, I recommend not playing the campaigns, especially those in the base game, with my mod activated, as it has not yet been adequately adapted to work in the campaigns. Thanks for signing up and I hope you have a lot of fun.
Can you suggest or indicate which powers in the mod need to be balanced? I mean, reducing or increasing the recharge time, limiting the number of uses, etc. I would be happy to review your specific suggestions.
Finally, thanks for the feedback.