Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The puzzle in which you have to write leonard's name was very vague. Unless one is familiar with this type of puzzle, finding out that you have to point each letter using two arrows through brute force is not very enjoyable. Unless I missed something, a hint on how the puzzle even works would be nice.
As for the last puzzle, some controls were a bit janky: the hydroplane turntable lock had inverted controls which as not great, the levers for the submarine speed are supposed to work exclusively one at a time, the puzzle logic should reflect that by turning off any activated levers when activating a new one.
Great work overall, can't wait to see more!
As for the needle there is a hint on the desk, in the first room. Who is that package for ?
@Brush$troke nice feedback I've updated the last room with more hints ;)