RimWorld

RimWorld

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Confederated Tribes
   
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Mod, 1.4, 1.5
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320.559 KB
22 Jul @ 6:46am
22 Jul @ 7:16am
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Confederated Tribes

Description
FREEEEEEEEEEDOOOOOOOOOOOOMMMMMMM

TL:DR add new diverse tribal factions

I tend to avoid mono-xenotype factions which unfortunately include most of the Vanilla & Ideology tribal factions so my worlds end up being mostly industrial factions which is kinda monotonous... But fear not for i have a solution : Confederations!

Confederations are pretty much the base game tribal factions but with access to most (depending on how violent or not they are) xenotypes of the base game and all that with some kinda bad custom icons mades by ya boi.


Nothing more, nothing else.

Have fun!

Credit :

Preview image traced from Braveheart
Font used[www.dafont.com]
Thank to this guide from whom i got the inspiration
6 Comments
Bahlivern  [author] 3 Sep @ 10:07am 
@Marcus Aurelius Antoninus The tribes are literally the five normal tribes from vanilla & ideology but with more xenotypes options but fine imma cook something right up i guess
Marcus Aurelius Antoninus 3 Sep @ 4:39am 
whould be nice if u could add some pictures about the tribes and possibly the world
A Simple Margherita 24 Jul @ 6:10pm 
return of the goths
Bahlivern  [author] 23 Jul @ 1:13pm 
Yeah the confederations can have some fiery bois in their raids
LZIM 23 Jul @ 1:06pm 
On soviet rimworld, tribes are united against you (which they were anyway in vanilla?)

Is there some other type of leadership for the(se) confederation(s) that arent trying openly to be an autocratic despot?

and what does this do to my beloved fire spiting ifrits? (impids) without their purebloodedness does this mean I will see more of them from any random raid event and so be able to collect (recruit) them more easily?
whatnow 22 Jul @ 8:17am 
apes together strong