RimWorld

RimWorld

1,844 ratings
Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5
File Size
Posted
Updated
23.862 MB
14 Aug, 2024 @ 7:36am
20 Mar @ 11:24am
15 Change Notes ( view )

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Vanilla Factions Expanded - Insectoids 2

In 1 collection by Oskar Potocki
Vanilla Expanded
107 items
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
1,657 Comments
Brown Penguin 12 hours ago 
agree with bottom comment, would be a welcome update
60threin 13 hours ago 
can you disable infestation like you can disable the total war mechanic the mechanoid faction?
Nellioso 20 Mar @ 9:12am 
so looking through the xml file for the basic hive, it is only spawning 5 insect jelly per 60'000 ticks (1 ingame day) which is not enough to cover the food costs of the 2 megascarabs it spawns, yet alone allow for any expansion. I assume it was patched down to 5 as 20 does seem like it would allow you to expand the hive rather quickly, but i think 10 would be a better spot personally. (i dont think this is a bug cause its in the xml file itself, but mayhaps something can edit that)
Nellioso 19 Mar @ 12:31pm 
unsure if bug, or previous patch changed it, but the basic hives only seem to spawn 5 jelly a day and not the 20 it says in the infographic, fully understand it being nerfed from 20, but thats not reflected in the infographic on the page here. (also my 2 megascarabs eat 6 a day, so if it is a nerf, maybe rebuff it to 10 a day produced?)
Blackhall 18 Mar @ 3:16pm 
@Music Cunt Sometimes they end up in hidden hives within mountains.
Amentus 18 Mar @ 11:03am 
@Sumatris and @Music Cunt: Do some mining to be sure, sometimes pawns spawn inside of open space in the mountains. Its likely not very deep
Sumatris 16 Mar @ 10:57pm 
@Music Cunt: I came here to ask the exact same thing. Just spend hours killing every critter and destroying all hives in a base, but it still isn't considered destroyed :-(.
Vencallium 16 Mar @ 1:21pm 
What are the conditions that needs to be met in order for a insect base to be destroyed?
lostormisplaced 16 Mar @ 9:47am 
For democracy!
Mrvecz 16 Mar @ 2:08am 
A hell pit emerged so i chucked like 20 hunter insects inside, but only after i flooded the underground with them it dawned on me that the cave counts as "different map" so all but 1 (for some reason) became wild animals, oh well, i guess they were getting too many scars from surface combat, might as well replace em now XD