RimWorld

RimWorld

78 ratings
E-Series
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Mod, 1.5
File Size
Posted
Updated
19.294 MB
19 Aug @ 10:58am
15 Sep @ 8:35am
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E-Series

Description
Enlist new mechanoids to defend your colony!

Lore-Friendly and with Vanilla-esque art.

Find remnants of these units and service them back to working order; Also includes a mechanoid variant to fight!

They are very unique in that you do not acquire them by gestating them, instead they have a very low chance to generate as junk on base map, or through a quest that will direct you to a tile with the junk. You will need a mechanitor as well as some repair materials to restore them to working order.

Both mechanoids have zero bandwith cost and can be commanded at any range.

Bastion is very hardy and can take a lot of punishment. Has an ability that turns itinto a stationary turret with high firerate. Also has a self-repair ability with a cooldown.

Gamma is less suited for open confrontation because he sacrifices armor for mobility, comes equpped with a built-in jump pack that allows it to jump in and out of danger. Comes with a gun that has very high armor penetration, specifically designed to engage mechanoids and other heavily armored objects. Similarly to Bastion, has a self-repair ability with a cooldown.

CE compatible, blessed be!

Credits
Commissioned by Harvy
XML and C#: Nalzurin
Art: Kalmin (Discord: kalmin_real_one)
Original code: Sl4vP0weR
59 Comments
Unorthodox_fox 8 Nov @ 8:53am 
@crackajack how dare thow mention making a terminator mod but have their profile on private! how will i check to see if its done!
CrackaJack 7 Oct @ 1:19pm 
thx a lot!
Nalzurin  [author] 7 Oct @ 12:47pm 
You can copy the code if you want
CrackaJack 6 Oct @ 12:06pm 
@nalzurin can i use code from this mod without making it a requirement?
CrackaJack 6 Oct @ 2:08am 
i had let my terminator inherit everything else it just didnt work with the wreckage building restoration, i think you overestimate my skills i just copy pasted your sh*t, changed a few numbers and the textures
Firetick7 5 Oct @ 4:25pm 
Any plans to add the OR14 or the ATW-Huntsman?
Nalzurin  [author] 5 Oct @ 3:59pm 
On top of that, it would also just act as a normal mechanoid, it will not have unlimited range like bastion and gamma, again its hard coded.

Well, you can try your hand at C# if you want it to work properly :)
CrackaJack 5 Oct @ 10:06am 
hmm, what do i do now? everything works but its impossible to actually build the thing ingame o.O
CrackaJack 5 Oct @ 5:43am 
dammit
Nalzurin  [author] 5 Oct @ 5:24am 
nope, its hard coded with C#