XCOM 2
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Odd S9: Season 9 Campaign Tweaks
   
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22 Aug @ 11:57am
2 Nov @ 9:20am
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Odd S9: Season 9 Campaign Tweaks

In 2 collections by FearTheBunnies
Odd S9: Season 9 Cosmetics Only
140 items
Odd S9: Season 9 Gameplay Collection
425 items
Description
Season 9 Odd Tweaks
  • Amalgamation:
    • Turn on AWC skills.
    • Minor balance tweaks.
    • Add S9 exclusive exclusions.
  • Auto-Set Second Wave:
    • Enable configs for default choices.
  • Choose My Class:
    • Restrict to 5 options.
    • Do NOT show Character Pool class.
  • Colored Ammo Bar:
    • Support mod added ammo
  • Combined Workshop & Laboratory:
    • Turn off old Laboratory and Workshop.
    • Rebalance availability of economy techs.
  • Cosmetics:
    • Disable all alien outfit choices
    • Disable the Stormrider cloak
    • Allow up to 15 characters for names & nicknames
  • Covert Experience:
    • Enable promotions after finishing convert actions.
  • Covert Infiltration:
    • Remove the Covert Action for promotions.
    • Reduce the faction loyalty required before being able to recruit additional faction soldiers.
    • Reduce overall scan times from Min 10, Max 15 to Min 7, Max 10.
    • Remove Interception chains.
    • Renable Alloys Points of Interest.
    • Set barracks to 30 with +15/+25 upgrades.
  • Dark Events:
    • Cap to 6/month and gives a bonus DE per 3 pips of Avatar Progress.
    • Disable some Requiem Mutator Dark Events.
  • Denmother:
    • Denmother is customized to be SPOILERS from the Production Team. Congrats to them, and thank you for your tireless contributions to making this season GR8!
  • Dynamic Encounter Zones:
    • Tweak encounter zones.
  • Enemies:
    • Buff Avatars, Lost, and Chosen HP.
    • Chosen have more strengths and remove Kinetic Plating.
    • Remove Gatekeeper weakness to Blue Screen Rounds.
    • Cap lost swarms to 5 total.
    • Configure Diverse Aliens By Force Level to increase pod size by +1 between FL 2 - 4 and 33% for +1 at FL 12+.
    • Rebalance EU Berserker and CX Purifier AI.
    • Better Chosen AI tweaks.
  • Enhanced Action Camera:
    • Add cinematic firing where camera looks at the soldier back in.
  • Expose Chosen Weakness:
    • Now appears after completing the first Hunt the Chosen mission.
    • Can only be completed once.
  • Extended Squad Sizes:
    • Leviathan configured for 8 units + Commander.
  • Filtered Menus:
    • Hide Soldier Class filter options.
  • Gatecrasher:
    • Odd-ified Gatecrasher. Expect heavier resistance on legendary.
  • Gene Mods:
    • Add Meld Cost to all Gene Mods.
    • Tweak localization to remove Earth animal references.
  • GTS Class Training:
    • Randomly shows 10 options.
  • Hidden Potential:
    • Toned down to prevent super soldiers.
  • Missions:
    • Tweak Missions Beneath Suspicion to still allow Chosen/Rulers on Supply Extractions.
  • MOCX:
    • Use only Dark VIPs and assign preferred by base class.
    • MOCX can spawn at Colonel.
    • More likely MOCX enters bleedout.
    • MOCX will become active at month 3 (~early May).
    • MOCX are excluded from appearing with the Chosen.
    • Star power ACTIVATE!
  • Phantom Evac:
    • Restrict to carry-able units only, and only when in carrying distance from the target
  • Point-Based Not Created Equal:
    • Smooth out the overall curve to be a smaller but positive only increase to stats.
  • Populated Chosen Chambers:
    • Reinforcement pods capped to +2 instead of +3/+4.
  • Prototype Armoury:
    • Tweak weapon single build costs.
  • Recruits:
    • Limit recruit list to only 2 at a time.
    • Soldier rewards cap at Captain at FL 15.
    • Hides CP class and Psi (until lab built).
  • Research:
    • Reduce Legendary difficulty research times by a few days.
  • Scientist Staff Slots:
    • Allow either scientist or engineer into those slots.
  • Soldier Conditioning:
    • Remove the ability to gain bonus perks during conditioning and buff stat gains.
  • SitReps:
    • Remove some of the more aggregious Requiem Mutator SitReps.
  • Starting Traits:
    • Remove chance of generating negative traits when recruited.
  • System Infiltration:
    • Tweak System Infiltration to give it a 1-turn cooldown and 2 charges per mission.
  • Tactical HUD Lag Fixes:
    • Includes configs to remove MCO conflict with Extended Information.
  • Training Restrictions:
    • MEC Troopers, Psi Grading, and Gene Modding are exclusive to each other. Each soldier gets 1 of the 3 choices.
  • UI:
    • Remove "Target Preview:" label text to clean up the tactical UI.
  • Weapons:
    • Ultrasonic Lure effect reduced from 8 turns to 3, radius reduced and firing distance reduced.
    • Reduce damage of some rockets, remove requirement to arm before firing, increase firing cost to 2 AP and disable tactical nukes.
    • Reskin conventional tier Shields.
    • Turn off Spark Shields.
    • Turn off sharing autopistols and regular pistols to everyone.
    • General campaign balance to weapons, items, costs, and upgrade slots.
  • World War L:
    • Remove non-junk items from Lost drops.

Character Pools
This mod also has for import the following character pools:
  • Psi Armor Uniforms: Provides cosmetic consistency to soldiers equipping the Psi Armor
  • EW EXALT Allstars: Provides all characters from the XCOM: EW campaign that was the pre-cursor to this season. All entries are marked as Dark VIP by default.
  • Complete Season 8+9 Pool & VIP & Skyranger Winner & Knightfather: The final community submission character pools.

Alternative Mod Launcher Quick-Launch Profiles
The mod folder located at
<<STEAM INSTALL>>\steamapps\workshop\content\268500\3314720537
contains quick launch reference AML profiles that can be used to setup your local environment to play along.

This list tries to be as comprehensive as possible, but there are sure to be other minor tweaks which were missed.

Thanks!
  • Big shout out to EvilBob22. You know what for :)

Thank you,
- Odd S9 Production Team
43 Comments
Gunlab 22 Oct @ 4:03pm 
Thanks @RustyDios!
RustyDios 20 Oct @ 11:44pm 
The season is using "Plot Gated Chosen".. which means you need to progress the main story to either Killed an Avatar, or PsiGate mission complete for the Chosen Strongholds.
Gunlab 20 Oct @ 8:28pm 
I cant get the Choosen last mission to spawn or to get the covert missions to access it. I have picked up "Hunters information" in a mission, but in debref it only says "intel"
FearTheBunnies  [author] 20 Oct @ 5:22am 
Lost targeting is not touched in the tweaks mod, nor does the S9 list have Fair Lost Targeting. You will need to handle changes to Lost targeting yourself.
Sir Alexx 20 Oct @ 5:05am 
How is Lost targeting treated? I hate the 70/30 default setting and I usually get the 50/50 mod, is it compatible ? Thank you for the work on this tweaks :steamthumbsup:
C(_)M 29 Sep @ 6:40pm 
I'm playing legendary and rolled chosen assassin on my first haven retaliation and she has 42 hp. Looked up ChristopherOdd and he also got assassin but 28 hp. Did I just get boned by RNG or was there a change made after episode 4.
x8ball3rx 29 Sep @ 12:34am 
Controller update/FYI: simple "fix", just had to "disable steam input" under the controller section.
x8ball3rx 27 Sep @ 8:23pm 
Hello, was there a tweak that doesn't allow you to use a controller? The "input device" window stays grayed out. If its another a mod, do you know what it is?
jonek2k3 24 Sep @ 1:31am 
as i can' edit previous comment, ill update this one. it's happening no matter the enemies. just tried to play different mission. start of mission was fine all good. the moment i've encounter 2nd group and chosen spawned, all enemies got 100% hit shots again. no clue what to do.
jonek2k3 23 Sep @ 5:14am 
Hi. Only extra mods i added is 5 tier weapons and fair lost targeting, I've done some test. Seems like a bug occurs only when enemy side has Advent sniper. If he's in the pod then all enemies (not just sniper) have 100% to hit. I do have dark event called "Advanced Combat Training", i know it's giving aim bonus, but 68% hit chance, against target in full cover and hunker down can't be correct. Plus previous mission was working fine with same dark event active.