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Setting this value in the character file along with the above fixes the issue entirely for me.
"WalkBox": 0.05,
I can't see this field at all if I make a new mod and select any of the default races, so it may be hidden in the editor.
I suspect this works by just temporarily increasing the hit-box when you walk, to prevent the character from being stuck when you change directions near a wall.
3 - Intentionally or not, if you check the data files in the mod it seems to edit the base races, including editing the hitboxes and walkbox to the above - so my guess is that the mod editor may have an error and is touching data files it shouldn't. This may explain why all races are affected.
Fair warning: I've only tried this for the character race "Meco" and nothing else, no idea if it will work for the others.
1 - If you look at the character data files in the mod, the "OnHitBox" field seems to have some kind of floating-point like error:
"OnHitBox": [
0.4000000059604645,
0.6000000238418579,
0.0,
0.25,
0.4000000059604645,
0.6000000238418579,
0.0,
0.25
],
I'm not sure if these relate to getting stuck in the wall, but I do feel like I got stuck less after normalising them. Might be placebo and not affecting anything. I changed them to just remove the floating point error:
"OnHitBox": [
0.4,
0.6,
0.0,
0.25,
0.4,
0.6,
0.0,
0.25
],
1/2