RimWorld

RimWorld

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Vanilla Food Variety Expanded
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Mod, 1.5
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20 Sep, 2024 @ 3:38am
29 Jan @ 6:19am
7 Change Notes ( view )

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Vanilla Food Variety Expanded

Description


Check Change Notes for details.



Vanilla Food Variety Expanded is a lightweight mod that aims to add a little bit of depth to the colonists, and it does so by rewarding you for providing your colonists with decent food variety. After all, it feels a bit unnatural that your colonists are more than happy to consume rice simple meals for every meal of their life, forever.

Now, each colonist will remember a certain amount of meals they last consumed, as well as the ingredients of these meals. The more varied the meals and ingredients are, the happier your colonists will be. On the other hand, providing them only with one ingredient in the form of one meal, forever, will make them miserable.

Furthermore, each colonist now has a favourite meal or ingredient, which will count as two different meals/ingredients when consumed!

Unlike other similar mods, we do not patch the food searching job, which means it should have almost no effect on performance. As our mod takes the average of both meals consumed and ingredients consumed, there was no need to have the pawn look for specific meals to satisfy their variety - this will come naturally simply as they eat stuff.










A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: Will my pawns automatically pick meals that are the most beneficial to their variety?
A: Our mod takes into account the average of meal variety and food variety, which means looking for specific meals is not necessary. As such, no such checks are done, which in turn saves performance by a lot.

Q: Can I adjust the amount of required variety in mod options?
A: Of course! You can decide how many meals and ingredients are ‘remembered’, and how different they need to be to provide the mood bonus.

Q: Can I adjust the mood gain and loss from not meeting variety in mod options?
A: Yes, you can make it less or more impactful on the mood if you so wish.

Q: Does this work with Combat Extended?
A: Of course.

Q: Where can I see the ingredients remembered?
A: Simply go to the Needs tab and then select the little info button underneath the food variety need.



[forms.gle]



Authors:
Sarg Bjornson, a programmer responsible for everything. What a guy.

Special thanks to testers and patrons!

Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]


195 Comments
ChrisB 10 Feb @ 1:38pm 
Also @Aesonne I use the meats optimization and still hold down this mod with the sheer variety of veg/meals/animal products
ChrisB 10 Feb @ 1:37pm 
@Karambo there is a ‘need’ which shows the different ingredients and meals etc which might help you. I grow tons of different plants (from VPE) such as onions, corn, rice, pineapples, blah blah; alongside eggs, milk, and meat. It’s not just meals, but the ingredients. Additionally, your colonists will deliberately choose the ‘best’ meal, for example when testing, I made a bunch of lavish and gourmet meals like soup, stew, etc - but they all kept taking the lavish grill. Try to make different meals which are the ‘same’ strength, ie try to make it so every meal has a specific buff (such as condiments), or you could zone them day-to-day with different food fridges, or some creative workaround.
hoteldoor538 4 Feb @ 5:00am 
No...
Sarg Bjornson  [author] 3 Feb @ 8:56am 
That's not good variety, is it?
hoteldoor538 3 Feb @ 8:50am 
i only have human flesh and rice...
Sarg Bjornson  [author] 3 Feb @ 8:43am 
Don't make 4500 of each
hoteldoor538 3 Feb @ 8:42am 
my pawns keep picking from the same stockpile of lavish carnivore meal instead of the normal lavish meal which i just start making despite having the mood debuff, how do i make them eat the food they're supposed to? i know i can probably install a lock mod or something and make a room for each food type but i want to know if theres actually a way to make them eat the varied food
Sarg Bjornson  [author] 1 Feb @ 7:09am 
I couldn't tell you, I'd rather not play the game at all than reduce its variety, which is already woefully lacking
Aesonne 1 Feb @ 7:07am 
Yeah, I understand, but quick question - is that mod i linked actually makes game more optimized? If i dont have on map 50 different meats at the same time it would not make any performance increase?
Sarg Bjornson  [author] 1 Feb @ 7:02am 
I mean...