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Komodo, thanks a lot for your feedback, its highly appreciated. I was thinking of not releasing the mission due to the part you need to step out of the IFV, but i understood that without AI behaviour mods it would be impossible to do that, your options tho, seem easy to implement, so i'll take that into consideration next time i do a mission like this one.
There was actually one truck located on the most lower part of the town, it was an AAF one, don't know if you noticed about it.
BiohazardPT thanks for playing the mission, hope it didn't take you too much time searching for the enemies. Will try to keep 'em coming!
Feedback:
-To avoid searching the entire town and probably missing 1 dude hiding, better have them garrisoned in a few buildings and mark them either visually or on task position
-One of the QRF unit (just 1 soldier) didn't move from initial position and i had to go all the way north to finish the mission and trigger the end
-If you can add a rearm and repair truck for the Bobcat would be nice. Was very nice and useful to actually use that 50 cal
-Add Western Sahara as a cdlc requirement since Aegis and Atlas use it as a dependency. Few players maybe wondering why the scenario isn't booting up
ty man and hope u make some more
Great mission btw
mrkillerovksy thanks for noticing all the hidden details i left here and there, and those words warmly touch my heart, it really means it to me!
Otherwise, the mission looks fantastic and has a lot of detail. I especially love the MP guys at the beginning, the briefing also looks great.
I hope you keep doing missions though. As of right now, in my opinion, you're up there with one of the best custom scenario makers out there.
Otherwise, I hope to see more missions!