Project Zomboid

Project Zomboid

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More Damaged Objects [B42/41]
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12.771 MB
23 Jan @ 12:21pm
15 Mar @ 9:32pm
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More Damaged Objects [B42/41]

Description
More damaged objects added.



New damaged objects:



It is safe to add or remove items mid-game. However, if you delete the mod, newly damaged objects will be replaced by their original versions but will not be visible. For example, a cardboard box that has been crushed will still exist in its original form, but it will be invisible.

Future plans:
  • I plan to add chairs as damaged objects, along with other tiles. If you want a specific sprite to become a damaged object, feel free to request it.

Fixed:
  • Floor lamps are now collision free in vanilla, but they don't have depthmap, my mod adds it.
  • Water dispensers are now collision-free for players but still have collision for vehicles and include a depthmap.
  • Vehicle lifts are now collision-free for players but still have collision for vehicles; the collision is only on the column rather than the entire tile, and the depthmap is vanilla.
  • You can now place objects inside the bathtub and on top of the shower tray and the toilet.

  • All missing depthmap have been added to the vanilla tiles of "damaged_objects_01", "street_decoration_01", and "street_roadsigns_01". This is an example of three tiles with and without depthmap.


Thanks to albion’s mod, Starlit Library, I was able to achieve the desired effect with the streetlights.

Thanks to PePePePePeil, my code is now much better, and thanks to Sir Doggy Jvla for sharing his delay function.

Workshop ID: 3413150945
Mod ID: MoreDamagedObjects
217 Comments
jon berntal 18 Mar @ 3:30am 
You are doing great, don’t stop🔥
Potato Gaming 16 Mar @ 9:07am 
(B42) Toilets and bathtubs.
carlesturo  [author] 15 Mar @ 9:33pm 
I've just checked that in build 41, in a multiplayer game, no object can be damaged unless it has the 'Stop car (when hit)' property or 'TileBlockStyle = Solid'. If it's 'TileBlockStyle = None', even if it has 'Can be hit by car', it cannot be damaged. This means that in a multiplayer game, for example, a 'Mail Box' can never be damaged.

Therefore, my mod works in multiplayer. Objects like 'For Sale Sign' or 'Barrier Post' cannot be damaged in multiplayer games unless I make them have the 'Stop car (when hit)' property.
pineapple pizza 15 Mar @ 5:07pm 
bro imagine one day being able to plow through wooden and brick buildings.
Vixture 14 Mar @ 5:15am 
You have my attention good sir have this third mad scientist award
geras 12 Mar @ 12:15am 
This should be vanilla asap, great work!
Hidalgo 11 Mar @ 11:00am 
Awesome man, thank you for this. You got me with that van ramming on the gigamart gif
dannyboy 11 Mar @ 8:32am 
Excellent mod! Is there a way to make some house fences and wire fences breakable?
newMania 10 Mar @ 11:59pm 
@carlesturo thanks for replying and all good. I've used your mod in my single player game and love the hell put of it. If theres any thing I can do to help with testing feel free to reach out and I'll do what I can.
carlesturo  [author] 10 Mar @ 7:53am 
@newMania
In multiplayer, some objects are not damaged, and others only appear damaged to the person driving the car. Someday, I'll try to make everything work properly in multiplayer, but I depend on someone else for testing, and it's hard to coordinate.