A Hat in Time

A Hat in Time

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Anton's Blastin Tools
   
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Collectible: Sticker, Weapon
Availability: Available Instantly
File Size
Posted
Updated
76.952 MB
27 Jan @ 4:56pm
13 Feb @ 6:44pm
3 Change Notes ( view )

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Anton's Blastin Tools

Description
Hat Kid seemed to find a certain set of Destruction tools on board her ship...

Use that Mighty F'n Hammer to demolish all that stands in your way, Clutch, bounce, and slingshot yourself with Anton's hammer or Annie's mace to cause complete and utter chaos.


Thankfully, no one seems to have left any spirits around for this kiddo.
17 Comments
Septinuitron  [author] 18 Feb @ 7:46am 
You can clutchboost off anything in antonblast itself which is the logic behind this here, I might add a config for that in near future,
What do you mean by "lip when double jumping"?
Nawor 15 Feb @ 12:05pm 
also make the boost thingy only work with enemies and not everything.
Nawor 15 Feb @ 12:04pm 
very good, maybe add some brakes though!!! Also try making it lip when double jumping.
Septinuitron  [author] 13 Feb @ 9:01am 
Thank you for the feedback!
I wanted to add some way to directly boost cancel but trying to figure out if the intent is to 180 vs canceling is somewhat difficult to do haha, I might mess around with the idea however (Same with air control based on how it's handled butttttt that's a different story all together,

With the controller issues that seemed to work like a charm, I had seen the function but never thought too much of it at the time, though it makes sense that would happen given I'm sure something similar is used as a basis for the sprint hat (with it being enabled there as default).

I'll likely upload what I have here shortly then mess around with a better canceling method for later!
Catwish 12 Feb @ 12:17am 
very excited for that change with the timer, the weapon is very well made so far and I'd love to have more control with it! Do you think you could make the boost cancel by holding backwards, too? :Gold_Bars:
Also, about the controller jankyness (if it hasn't been fixed yet), in the status effect for the boost you can add the function AllowAnalogSpeed and have it return false!
Septinuitron  [author] 10 Feb @ 9:40am 
It works like in antonblast

Attacking boosts, attacking while in a boost will clutchboose, and being in a clutchboost near something will slingshot you

Attacking in midair will bounce you and attacking twice will cancel the bounce, much like in antonblast


I'm working on a natural timer for clutching so that you stop after a little bit of no input, hopefully that'll be out soon.
allergic to deathwish 9 Feb @ 9:25pm 
Is there any instructions for this weapon?
Septinuitron  [author] 3 Feb @ 4:16pm 
haha yeah I caught that, relic of some old thing, I can fix it but I think it's funny, should cap out anyway
blasta 3 Feb @ 3:31pm 
FUNNY GLITCH THING: if you bounce on the bouncy burger while doing the slam and you wait there for a couple seconds, when you hit the floor the effect will be GIANT!
spop 2 Feb @ 7:28pm 
can you add a peakman sticker