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What do you mean by "lip when double jumping"?
I wanted to add some way to directly boost cancel but trying to figure out if the intent is to 180 vs canceling is somewhat difficult to do haha, I might mess around with the idea however (Same with air control based on how it's handled butttttt that's a different story all together,
With the controller issues that seemed to work like a charm, I had seen the function but never thought too much of it at the time, though it makes sense that would happen given I'm sure something similar is used as a basis for the sprint hat (with it being enabled there as default).
I'll likely upload what I have here shortly then mess around with a better canceling method for later!
Also, about the controller jankyness (if it hasn't been fixed yet), in the status effect for the boost you can add the function AllowAnalogSpeed and have it return false!
Attacking boosts, attacking while in a boost will clutchboose, and being in a clutchboost near something will slingshot you
Attacking in midair will bounce you and attacking twice will cancel the bounce, much like in antonblast
I'm working on a natural timer for clutching so that you stop after a little bit of no input, hopefully that'll be out soon.