Arma 3
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Civilian spawn [SPE]
   
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Data Type: Composition
Composition Type: Communications, Patrol, Shelter
Meta: Dependency
File Size
Posted
6.131 KB
28 Jan @ 7:05am
1 Change Note ( view )

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Civilian spawn [SPE]

In 1 collection by Adri_karry
Scripts for Missions
22 items
Description
This script generates civilians inside houses and assigns them random movements to bring life and dynamism to your environment. Civilians will automatically despawn if they move too far from the player and will respawn near the player, as long as there are houses nearby. This ensures a constant presence of civilians in urban areas, adding realism and activity to your missions. Uses civilians from the SPE DLC.
6 Comments
Brian Hates Games 18 Mar @ 9:28pm 
thanks
Benchmark 5 Feb @ 7:59am 
Awesome, following
Adri_karry  [author] 5 Feb @ 7:43am 
@Benchmark Thanks I will add the verification so that they do not appear in houses with troops of any side that is not civilian when I have time now I am with other new scripts
Benchmark 5 Feb @ 7:28am 
Got it. Maybe in the future might be worth to consider it. But overall great job man
Adri_karry  [author] 5 Feb @ 1:53am 
@Benchmark It does not take it into account if there are people in the houses several civilians may appear in the same house if there are few houses in a village and it is not proven if they appear in houses with enemies but they will surely appear as well
Benchmark 5 Feb @ 1:14am 
Looks awesome. Does it take into consideration that if the house is already occupied (civ or enemy) they won't spawn inside as well?