Songs of Syx

Songs of Syx

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Flaggermus Race (V68)
   
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925.192 KB
28 Jan @ 2:50pm
7 Feb @ 9:35am
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Flaggermus Race (V68)

In 1 collection by Aly
Aly's Songs of Syx Modlist
6 items
Description
Note: I've been sitting on some of these assets for quite a while now. I haven't been playing much of anything lately and modding became kind of a more distant hobby now. Regardless, I thought I'd put these assets together with some things I already had done and release something. While I was still playing, I always wanted to have a cohesive completement for Garthimi, these bats are the just that. I haven't really played the new version, so if anything is broken or stupid, please let me know.



The Flaggermus are an enigmatic race of anthropomorphic bats who dwell deep within mountain caverns. Adapted to thrive in warm climates, these nocturnal beings possess a unique blend of agility and intellect. While they are competent warriors, the Flaggermus prefer to dedicate their lives to pursuits that stimulate the mind. Their wings, capable of both flight and silent gliding, make them exceptional navigators of the vertical, labyrinthine tunnels they call home. Socially, they value ingenuity and collaboration, fostering a culture where intellectual growth is celebrated and shared among their kin.




Portraits and Units

Flaggermuscome with fully customized portraits, with several available combinations to be generated by the game:



Accompanying the portraits, they also have their own custom units:



Technology Tree

To go in line with the theme of the race, the technology tree brings the opportunity to improve on the professions Flaggermus are pretty good at everything technical. The new technology tree also unlocks Acid Spit gland.



Acid Glands

Just like with Garthimi Expanded, the Flaggermus are also well versed with the Acid Gland. If you use Garthimi Expanded, Flaggermus Race must be loaded first. If Flaggermus Race is 0 for you, Garthimi Expanded will be 1.



Race stats

  • Strong battle stats
  • Preference and proficiency for crafting
  • Good scientists and administrators
  • Likes Garthimi

Feedback

As per usual with everything I make, I barely test it. So feel free to message me here or on the official SOS Discord. I may take a bit to respond, but I always do.

Known issues: There are no armor visuals, zooming out paints the nobles all purple.

[ko-fi.com]
11 Comments
[P18] Hanz 9 Feb @ 5:21am 
MAKE IT WORK WITH V66!
Aly  [author] 7 Feb @ 9:36am 
@Super Earthly @Heisenberg Sorry I missed your messages. It is fixed.
Earthly 7 Feb @ 9:06am 
@Heisenberg I was having that problem too, I went into Steam\steamapps\workshop\content\1162750\3416597977\V68\assets\init\room and opened the NURSERY_FLAGGERMUS file and changed line 39 from "RACE: HUMAN," to "RACE: RACE: Aly_Flaggermus,". Seems to have fixed the problem for me
Heisenberg 1 Feb @ 3:35am 
Also noticed nurseries don't work at all. Is it intended or?
Gluggy 30 Jan @ 6:27pm 
If they're bats they should have a huge demand for lavatories
Aly  [author] 30 Jan @ 1:53pm 
@Heisenberg Thanks for letting me know. Just pushed a fix, let me know if it persists.
Heisenberg 30 Jan @ 11:37am 
Game crashes when opening raiders tab.

Otherwise, great mod.
Hopeful_Destroyer 29 Jan @ 5:05pm 
oh i didn't know that V68 was the beta thanks for letting me know
Aly  [author] 29 Jan @ 2:45am 
@Hopeful_Destroyer It is only available for the V68 beta. It does not support V67.
@Artay It is fixed, thanks for letting me know. Also added some missing preferences.
Artay 28 Jan @ 11:41pm 
You reversed the temperature resistances. They like warm climate, but their stats give high *cold* resistance and low *warm* resistance.