Cossacks 3

Cossacks 3

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Realism di Francesco Cavalli (outdated)
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4 Feb, 2017 @ 3:28am
10 Feb, 2018 @ 2:29pm
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Realism di Francesco Cavalli (outdated)

Description
Update 10/02/18

Fixes to improve bullet behavior and the ai - you'll see fewer deathmobs of cavalry and more musket formations.
Officers no longer have an attack - this stops them from walking to certain death at any given moment
Coming soon: much slower drilling in the barracks/stable - you must choose between quality or quantity!
Update 26/02/17

-fix for the latest version - working but missing slight balances changes to upgrades, which will be added forthwith. New skins for Saxony and Prussia included, as well as Hung's Ai mod (from Littlemod) - many thanks to him for sharing his changes.
-New units rebalanced. Most are almost as good as/as good as prussian infantry
-accuracy upgrades less effective, but affect all 18th century units, not just cannons
NEXT: fine tuning to accuracy script to make point-blank volleys 95% lethal

Please note: Thansk very much for your new unit suggestions; ideally, I would like to do unique units for every unit, but there is a hard limit imposed in the files, I will attempt to create unique musket, grenadier and possibly dragoon/cuirassier textures for each nation after the Saxony patch later this month.

What it does:

- New realistic firing system, where units cannot fire over the top of friendly ones (unless they have an arc of fire). You must now position regiments carefully to achieve maximum firepower, and as such forming line is now important, as it means more men will be able to fire per volley. Volleys are now also far more devastating.

-Reload times are much longer across the board. These are not perfectly realistic at present; without upgrades a musket shot may take 20 seconds, but this of course increases with upgrades. This is to combat the ai's natural predilection for masses of pikes, and the fact that musketeers must finish reloading before attacking with their bayonet (this is an engine flaw, as far as I can tell).

-All musketeers have a melee attack, but will still flee if they can. New graphics for Spanish, Austrian and Russian 17th Century Musketeers have been added to allow this.

-Ranges are far greater than in vanilla (including on towers), and the damage done by muskets is far greater, but accuracy has now been added, meaning most shots miss their target (but can hit others nearby). All Musketeers do between 120-140 damage un-upgraded, with Prussian musketeers reloading slightly faster. Grenadiers are roughly the same but have more hp and bayonet damage. Dragoons have a quicker rate of fire but far shorter range, meaning they're best used to quickly attack units already engaged before retreating.

-Unit costs have been standardised (thanks to Ftoomsh for info from Clauswitz' Art of War). Going by the standard that during the English Civil War an infantryman was commonly paid around 8 shillings a day, a cavalryman 3-4 times that amount and that 8 cannons cost the same amount as 800 men by Clauswitz time, each unit has a relative gold cost, with Cavalry costing an additional 3-400 food each to reflect the issues of supporting Cavalry Regiments.

-Cannon and Cavalry build times have been massively increased, and only 2 guns of each type are allowed per depot. The ai now no longer spams huge amounts of artillery or cuirassiers, and these units are more valuable on the battlefield.

-17th Century Musketeers are now much quicker to train, reflecting the fact that, during the English Civil War, a ratio of 2 muskets to 1 pike was considered ideal.

-Square and column formation now grant a large bonus to defence and melee attack. Hussars, Croats and Winged Hussars can now also form formations. Winged Hussars are also treated as heavy cavalry by the ai, so that it will use them to attack formations correctly, rather than skirting around cities in small groups.

-Nation colours are now largely more muted, realistic, and look better. More colours will continue to be added (suggestions welcome).

-Pandurs and Chasseurs use a new skirmish formation, and don't need officers

-France and Britain now have unique musketeers. Russia Sweden and Austria will follow

-Localisation in Italian and English, curently

VANILLA FIXES:

-Grenadiers and Dragoons from the diplomatic centre now require the 18th Century upgrade.

-The Blockhouse now plays musket sounds when shooting.
Popular Discussions View All (8)
61
2 Mar, 2018 @ 8:53am
TEST RESULTS AND SUGGESTIONS
✝ Gamlingwine
6
21 Jun, 2018 @ 1:32am
Russian Description
Aors
6
11 Feb, 2017 @ 2:36am
HISTORICALLY ACCURATE UNIFORMS THREAD
✝ Gamlingwine
327 Comments
tvoy.segway 21 Feb @ 9:32pm 
dont work
o.o 15 Jul, 2024 @ 9:22am 
говно.
Maestro 29 Jul, 2023 @ 6:23am 
Update this mod
PissedoffGuy 1 Jun, 2022 @ 11:31pm 
update plz
Frosted Flake 22 Sep, 2021 @ 7:18pm 
So, no chance of any work here eh?
✝ Gamlingwine  [author] 11 Sep, 2021 @ 9:21am 
The mod is dead and I doubt the creator plans to put it back in shape anytime soon. I just realised I was a contributor too. I set the description as "(outdated)".

Sorry.
aleksei-basov 18 Jul, 2021 @ 3:22am 
мод не работает
Zalehov9 6 Jul, 2021 @ 4:00am 
Update please, pretty please! Love the fact that friendly units cannot fire over each other and cannot find any other mod that also includes that tweak.
Zylvar 16 Mar, 2021 @ 1:48pm 
I like to see update of this mod because What bothers me at original cossacks is the rate of fire. I like to see option with 3 shots per minute.
Obese Geese 16 Jan, 2021 @ 11:36am 
Is this working with the latest update of the game? Does the skirmish work? Does the campaign work?