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Second: I was hoping to bring up something to is sort of a side effect of using this mod. When you have the ability to equip a melee weapon and a ranged weapon at the same time (which is a good thing), it makes having things like bionic weapons (even fancy ones like those from EPOE) completely useless. Because if I can equip any basic weapon, its bound to be more efficient than the bionic implant. Testing it, it actually makes a pawn's DPS go down by a fare amount if the weapon they are armed with has higher ratings.
During a combat one of my pawns lost an arm and fell unconscious. My doctor dragged her to bed and went to get medicine and the pawn woke up and decided it needed its weapons back.....despite the fact that she was still bleeding out from her MISSING LIMB. Doctor had to go pick up the unconscious amputee *again*
Is there a setting im missing to stop this from happening or is this a bug?
As a workaround you could disable logs as weapons with something like Tweaks Galore, some other mods also have such setting. Personally never had that issue tho, so it might as well do nothing.
As I know,NewRatkinPlus and Miho use [SheathYourSword],
It's just a visual error, not displaying tools when colonizers are working with them.
There is no problem with switching functions.