Squad
Steel Division [CROSS VOIP] [UPDATED]
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Update: 3 Oct @ 9:08pm

Hotfix

Changelog v0.92:

New Content:
Added MP5 to TSF
Added MP5 T2 to PMC
Added Bots to Seeding layers

Bug Fixes:
Fixed SSPR player model not taking damage from certain weapons
Fixed Littlebird firing audio continuing to play after firing
Fixed scoreboard flags all being USSF

Update: 2 Oct @ 7:40pm

Changelog v0.91:

Bug Fixes:
Fixed SSPR players not taking any damage
Fixed USSF and TSF player model face missing textures
Fixed T-84 not appearing on Thermals
Fixed T-84 gunner missing Thermals
Fixed Mk-17 missing textures

Update: 1 Oct @ 9:59pm

Changelog v0.9:

New Content:
Added Ukrainian Special Forces: SSPR (Separate Special Purpose Regiment)
-T-84
-BTR-4E, BTR-3E
-M142 HIMARS
-Caged M113
-Snipex Alligator (14.5mm)
-Fort-221, UAR-15
-SIG BRAVO Scope
-Ability to see enemy vic spawn timers
-4 HATs per team
-3 HAT roles

Other new content:
Added second GL to RED with M16A2 M203
Added M320 to USSF and PMC, Added RGM-40 to SOF


Bug Fixes:
Napalm Grad sound
Kohat RAAS REDvPMC helicopter blowing up on spawn
PMC Rally being invisible
Fallujah Seed Day USSFvRED having no lighting
M109 tracks being stuck in the ground after being blown up and repaired
M109 being stuck in first gear after being tracked and then repaired

QoL Changes:
RED display name now Taliban Special Forces
RPG-7s start loaded when equipped
Lowered LMG spread to 5 MOA and GPMG to 3 MOA
Adjusted many scopes/optics/sights
Changed PP19 default firing mode to full auto
Reduced/removed RWS vehicles from skirmish layers
Reduced spark effects on Napalm Grad
Added Napalm Grad to SOFvUSSF Johnsons Range
Changed RED Bomber role icon
Increased CAS and Littlebird ticket cost to 15
Increased Mk19 and ATGM Huey ticket cost to 15

Update: 13 Aug @ 6:58pm

Changelog v0.87:

New Content:

-Added Napalm Grad to SOF
-Added 120mm Mortar Emplacement to PMC
-Added NVGs to Admin Cam
-Added camo texture to RED UH-60M
-Added AAA Emplacements to ALL factions
-Added new PMC flag


Bug Fixes:

-Fixed Mutaha RAAS Day and Talil Armor Day lighting not working
-Possible fix to Littlebird minigun causing stuttering
-Fixed RPG-7V2 Thermobaric effect floating on the rocket


QoL Changes:

-Reduced Littlebird armor to be the same as a logi
-Significantly increased the damage of the RPG-7V2 Thermobaric and it's radius
-Increased total pistol magazines to 3
-Reduced Mk19 Huey ammo count from 48 to 36 and total magazines from 10 to 6 and increased rearm time
-Removed crewman requirement from M109
-Added descriptions for AR-15, X95, and M40

Update: 6 Aug @ 9:37pm

Changelog v0.86:

New Content:

-Added the Littlebird to more USSF layers
-Changed the explosion effect on the Iskander Ballistic Missile

Bug Fixes:

-Fixed Littlebird M134 firing sound causing lag
-Fixed Littlebird pilot shooting himself out
-Fixed Littlebird destroyed body staying in the air
-Fixed Littlebird surviving damage it shouldn't survive
-Fixed KSVK and M82 Barrett 25x scope ring
-Fixed Belaya Invasion USSFvSOF SOF staging phase
-Fixed HK 416 Elcan RMR Canted non suppressed variant not being zeroed
-Fixed multiple layers having the wrong day or night lighting
-Fixed some day layers having the wrong lighting and no fog
-Fixed AR-15 missing textures
-Fixed MCX Spear missing textures
-Fixed M109 not requiring a crewman kit
-Fixed Talil Invasion v1 USSF not having buddy rally

QoL Changes:

-Made 1x the default zoom for Elcan LDS weapons
-Added 4x to KSVK, M82 Barrett, and M40
-Changed PMC Recruit primary weapon to AR15 Holo
-Changed SOF Riflemen 3 weapon image to the correct one
-Rebalanced some layers by adding more armor

Update: 30 Jul @ 5:07pm

Changelog v0.85:

New Content:
-Added MH-6 Littlebird to USSF
-Added Iskander Ballistic Missile Strike to SOF
-Added Iskander-K Airburst Ballistic Missile Strike to SOF
-Added M9 Barretta to PMC

Bug Fixes:
-Fixed fog issues on layers
-Fixed T-14 Coax shooting itself when the turret was facing the rear of the tank
-Fixed Canted RMR not being centered and not being zeroed
-Fixed M110 Suppressed missing muzzle flash
-Fixed Candy Van body missing textures
-Fixed helicopter rotors clipping on helipads
-Fixed RED Bomber being able to be revived after blowing up
-Fixed Cruise Missiles going into the ground or bouncing without exploding

QoL Changes:
-Added NVGs to ALL deployables and gunner seats of helicopters and the Handheld Drone (Commander UAV NVGs and Thermals are a WIP)
-Increased respawn timer of CAS Helis to 15 minutes
-Fixed scopes being very dark with NVGs
-Decreased spawn and respawn timers of armor on Armor and Tank maps
-Added Flashbangs to other TSF roles
-Improved M109 accuracy and damage even further
-Reworked RED Bomber role damage amount and radius along with player model
-Reduced M109 armor by half

Update: 17 Jul @ 5:56pm

Changelog v0.84

Bug Fixes:

-Fixed the massive sway issue introduced by todays vanilla update
-Fixed layer names showing up as the wrong time of day
-Fixed X-95 sights being way off
-Fixed SOF Sniper player model missing textures
-Gamemodes now show up on the voting screen
-Possible fix to Skorpo and other maps having a lot of fog on night layers
-Fixed loading screen music playing for a long
-Fixed T-14 gun shooting inside itself along with its coax

QoL Changes:

-Changed BTR-90 display name to BTR-90M
-Increased damage of RPG-7V2 Thermobaric

Update: 15 Jul @ 8:47pm

Steel Division Update v0.83:


New Content:
Layer Overhaul [see below]
TANOK ATGM to Altay
Map: USS Nimitz Aircraft Carrier
Game Mode: New "Tanks" and "Armor" sub-game modes have been added.
SOF: RGO Impact Grenade, RPG-7V2 Thermobaric, BMP-2M, BMP-3M, T-90A, and T-14
PMC: .300 Blackout AR15, MRS Reflex Sight, another GL kit
TSF: M113A2T M121
USSF: M1064A3 M121 and Mk19 MATV

Bug Fixes:
Fixed SOF Riflemen not having ammo bag
Fixed T-62's UB32 transferring damage to turret
Fixed Goose Bay having desert variants of vehicles
Fixed Ballistic Shield Textures and added new ones
Fixed Candy Van dashboard not having any textures
Fixed Sniper role limit bug
Fixed certain layers not having buddy rallying
Fixed Ballistic Shield being able to heal
Fixed Suppressed weapons not having 3p muzzle flash

QoL Changes:
Nerfed Thermals by reducing the range by half and adding a noise effect
Removed Thermals from BMP-2 and BMPVEE
Temporarily removed Enemy Vehicle Stealing
Changed location of Altay ammo rack
Changed TSF Breacher inventory array to match with other roles
Replaced AK-12 Iron Sights with AK-12 Kobra
Changed the BTR-90 turret to the BMP-2M turret
Put the correct tags on the vehicles (amphibious etc)
Increased UH-1Y Huey ATGM rearm time
Fixed SOF Riflemen 4 having the wrong rifle image on the squad list
Changed Elcan LDS reticle to vanilla one
Increased ASVAL damage curve


SD v0.83 Layer Overhaul

New Content
New USS Nimitz map
New Armor gamemode which features an abundance of armored vehicles
New Tanks gamemode (heavy armor R/AAS)
Each layer now has both day and night version
Added layers for Skorpo, Kohat, Chora, Belaya, & USS Nimitz
Added layers to Al Basrah, Tallil, Sumari, Mutaha, and Yeho

Johnson's Testing Range Rework
All vehicles (as of v0.83) per faction will spawn
Vehicle protection zone added to stop vehicles from exploding on spawnpoint
Vehicles now respawn correctly
All vehicle and weapon emplacement map icons visible to both teams
Added more ammo boxes
Tweaked player spawnpoints

Voting
End-screen voting now supported [SEE SD Discord ]
Day/Night now shown in layer name on scoreboard and voting menus

Layer Overhaul TL;DR
New map: USS Nimitz
Triple the amount of layers (47->140)
Added layers for Skorpo, Kohat, & Chora
Johnson's Testing Range rework
SD now supports seamless end-screen voting

Update: 23 Jun @ 7:10pm

Changelog v0.82

Bug Fixes:

-Fixed PMC SL's not having NVGs
-Fixed Goose Bay AAS and RAAS USSF having unlimited M1126 Dragoon spawns
-Fixed Gorodok RAAS USSF UH-60M not having NVGs
-Fixed PMC Seed having weapon emplacements
-Fixed RED Seed having no HAB limit per radio


QoL Changes:

-Improved zeroing on the Barrett M82, KSVK, AK-74M UUK ACOG, HK 416 Holo, MPX
-Fixed role loadout format for TSF and USSF breacher and SOF riflemen, LAT, breacher, and medic so they are the same as other roles
-Changed TSF Breacher Flashbang count to 3
-Made default MPX fire mode full auto
-Further reduced the mod size (will be reduced even further in the future)

Update: 21 Jun @ 7:24pm

Changelog v0.81:

Bug Fixes:

-Fixed USSF SL's missing a rally
-Fixed SOF SL's missing a rally
-Fixed TSF SL Crewman missing a rally
-Fixed PMC having broken Range Finders
-Fixed some layers not having the correct game mode override resulting in that layer not having cross VOIP, commander call ins, suicide respawn delay (supposed to be zero), and resulting in the layer freezing upon layer change.
-Fixed TSF Player model not having any textures for its backpack
-Fixed M113 25mm Desert Gunner Reticle having a cracked screen


QoL Changes:

-Changed SR-25 Suppressed audio
-Standardized role loadout formats to match vanilla
-Changed M113 TOW map icon to AT