The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Unique Progress Bar Icon
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Update: 13 Sep @ 12:44pm

v1.2.2

Fixes
  • Fix Corpse I being detected as the floor to extend the total length by 1 instead of Corpse II. This was only noticeable if you had a mod that continued runs past Mother outside of Greed Mode and specifically went to the Blue Womb, meaning this mod should now be compatible with said mods.

Update: 31 Aug @ 8:30am

v1.2.1

Additions
  • Added icon for Tainted The Soul, registered as a twin to Tainted Forgotten.
  • Added support and toggle for Co-op Babies/Found Soul
  • Added support and toggle for Co-op Ghosts.
  • Added API functions BlacklistPlayerType, SetBabyIcon and ResetBabyIcon.
  • Added API callback PRE_ICONS_INIT.

Fixes
  • Fixed twin players potentially being grouped with the wrong character when over 4 players.

Update: 30 Aug @ 3:05pm

v1.2

Additions
  • Added ImGui support. The mod has a new menu for mod settings, in which you can toggle a variety of options.
  • Co-op players can now be rendered alongside you on the progress bar map. Up to 4 players can be rendered, but more can be displayed if there are any twin players (Esau, Tainted Lazarus with Birthright, etc). Can be toggled, enabled by default.
  • Added three custom callbacks. Handy for managing the icons during creation/render and a lot of information on them.
  • Added Dark Esau to render on the previous floor. Can be toggled, enabled by default.
  • Added transparent icons for LazB/LazB Risen for Birthright. Can be toggled, enabled by default.
  • Strawman-like players are also allowed to be treated as a co-op player, being rendered on the map. Can be toggled, disabled by default.

Update: 28 Aug @ 8:21pm

v1.1.0
Added StageAPI support! The code bases itself around the default transition render so it may have incompatibility for any that use a custom one. Please report any issues you find in the workshop's comments!

Update: 22 May @ 4:20pm

v1.0.7
  • Added additional safety checks to revert a modded coop icon to the default Isaac icon if the sprite ever fails to play properly.
  • When loaed modded coop icons, it now checks for the first valid frame in it's animation if the one in layer 0 is not present. This was primarily done for Epiphany support, as their icons were on a different layer. If this causes icons to load something nonsenical in the anm2 that isn't a co-op icon, I only have the mod developer to blame at that point.

Update: 13 May @ 8:57pm

v1.0.6
  • Added UniqueProgressBarIcon.StopPlayerTypeRender()

Update: 2 May @ 10:16am

v1.0.5
  • Added an icon for Lazarus Risen (non-Tainted)
  • Updated skin color of Tainted Lazarus Risen's icon a bit

Update: 2 May @ 10:00am

v1.0.4
  • Removed unnecessary coop menu graphic replacement
  • Removed the random 1-pixel offset for moving forwards (that was placed by me by eyeballing it, it should be fine without it)
  • Added a unique icon for Tainted Lazarus Risen as he did not have his own coop icon
  • Fixed Corpse I and Corpse II offsetting the icon by half a map icon

Update: 29 Apr @ 6:39am

v1.0.3
  • Fixed not accounting for Blue Womb's extension of the map length

Update: 24 Apr @ 12:01pm

v1.0.2
  • Icon now accounts for alt-path.