The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance) [BETA]
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Update: 18 Oct @ 8:33am

0.3.24:
- Added option to lower the drawn XP bar scale/size.
- Added option to disable Starcursed Jewel drops. You can disable all drops, or just jewels for which your inventory is full.
- Isaac's "Intermittent Conceptions" should now only remove Birthright on a room's first visit.
- Refactored Cain's "Impromptu Gambler", and it should now properly work as described. It now draws items from the Treasure, Shop, Devil, Angel or Crane Game item pools randomly, and consumes 2 additional coins on use (from 3).
- Fixed Cain's "Impromptu Gambler" occasionally draining additional coins multiple times per use.
- Fixed secondary characters (such as Esau) not getting their stats updated by certain effects.
- Fixed Starcursed Jewel drops being able to be gilded by the Golden Trinkets nodes, preventing collection.
- Fixed "Pickup Scarcity" modifiers being able to remove existing pickups when re-entering rooms.
- Fixed troll bomb disarming modifiers being able to disarm existing troll bombs when re-entering rooms.

Update: 11 Oct @ 4:08pm

0.3.23:
- Refactored the entirety of the tree rendering code, in preparation for future features. It should all work the same as before, but let me know if issues pop up.
- Reworked the help screen (opened with H / Select) to provide additional info about the mod's features. More info will be added to this screen as new features emerge.
- Added an option to use a different style for tree node description boxes, which might look better in fullscreen or small resolutions.
- Modified Golden Trinket nodes. Now these grant "When first grabbing a trinket, % chance to turn it into its golden version.".

Update: 9 Oct @ 3:44am

0.3.22:
- Fixed Ancient Starcursed Jewel completion rewards not being granted.

Update: 8 Oct @ 11:51am

0.3.21:
- Optimized savefile size.
- Introduced a savefile backup system. If data loss is detected and backups are present, a prompt will appear when opening the tree that will allow you to pick one of the existing backups to try and load. Activating this system requires downloading a DLL from the mod's workshop page.
- Fixed Coalescing Soul (from tainted char trees) dropping random soul stones for the Siren character.
- Fixed potential error when triggering Coalescing Soul.
- Fixed cursed room door sprite in secret rooms when blowing up the adjacent wall.

Update: 5 Oct @ 1:23pm

0.3.20:
- Fixed stack overflow error on run start when the Epiphany mod was enabled.
- Fixed Blue Baby's "Blue Gambit" affecting non-cards (such as runes) before they got spawned.

Update: 5 Oct @ 7:49am

0.3.19:
- Adjusted player cache update on run init to avoid potential issues.

Update: 4 Oct @ 2:35pm

0.3.18:
- Fixed T. Siren's "Soul of the Siren" node not being allocatable.

Update: 4 Oct @ 1:50pm

0.3.17:
- Introduced new character skill trees for: Tainted Siren.
- Tainted Siren's tree includes a node that allows unlocking a new Soul Stone, Soul of the Siren.
- Added an option to have T. Siren sing when using Manifest Melody.
- Embered Azurite (ancient jewel) should now affect active item pedestals or shop items.
- Fixed double red heart pickups not triggering red heart on-pickup effects.

Update: 30 Sep @ 12:38pm

0.3.16:
- Birthright now spawns the alternate Dark Esau while "Reaper Wraiths" is allocated (for T. Jacob).
- Fixed T. Jacob's "Reaper Wraiths" allowing Dark Esau's flames to damage you.
- Fixed T. Jacob's Anima Sola repeats being able to keep chaining after all mobs in the room were affected.
- Fixed error with T. Jacob's "Wrathful Chains" when damaging chained enemies near other chained enemies.

Update: 30 Sep @ 7:59am

0.3.15:
- Introduced new character skill trees for: Tainted Jacob.
- Victory laps now apply an XP gain penalty, starting at -60% on the first, increasing by 10% on further laps, up to a maximum -95%.
- T. Lost's "Death's Trial" nodes should no longer trigger when secondary players die, such as when using Soul of the Forgotten.
- Fixed Blue Baby's "Blue Gambit" being able to damage you when using non-card pocket consumables. Additionally, it now no longer damages you when using reverse cards.
- Fixed T. Lost's "Spin-down" removing Spindown dice if re-obtained.