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RIP Mod Compatibility Hack
@nvm For very niche situations, yes. Most of the time, no.
Also, Utility commands doesn't stores any data, so not sure why this mod is storing the changes made through it in a run and trying to apply it everytime
Also, where is the data stored, so in case something of a similar proportion happens I can just manually clean the one causing problems
:)
Yeah that needs to be fixed
1: Callback
Several callbacks, namely GET\u SHADER\u PARAMS and all PRE\u COLLISION callbacks, can only be added once to all mods, which means that the first mod loaded with one is the only mod that can work.
This mod rewrites the AddCallback, RemoveCallback and RegisterMod functions to solve this problem.
2: Save
Currently, whenever you update or unsubscribe the mod, you will lose all its data.
This mod solves this problem by storing all mod data itself, so as long as this mod is not unsubscribed and remains active, all saved data is safe. It will even automatically store all existing saved data, so you don't have to worry about losing everything when you initially download this module.
1: 回调
几个回调,即GET\u SHADER\u PARAMS和所有PRE\u COLLISION回调,只能在所有mod中添加一次,这意味着第一个使用一个的mod加载是唯一一个可以工作的mod。
此mod重写AddCallback、RemoveCallback和RegisterMod函数来解决此问题。
2: 保存
当前,无论何时更新或取消订阅mod,都会丢失其所有数据。
这个mod通过存储所有mod数据本身来解决这个问题,所以只要这个mod没有取消订阅并且保持启用状态,所有保存的数据都是安全的。它甚至会自动存储所有现有的保存数据,所以你不必担心失去一切,当你最初下载这个模块。
As long as you don't uninstall this mod you should be good to go.