Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
F#ck
Vortigaunt Slave NPC - can be found in the background, at first they will attack as slaves at the very beginning, and in the stage of the car ride (honestly I don't remember what it's called), but they appear at the end as part of the uprising, you can take them into the team. They can heal and attack. It is even possible to make a scene in some part of the game where they attack the metro cops, and apologetically fight as part of the resistance.
The ideas are very good, but very expensive, and I understand that most likely you will not add them... But if you do add them then... Leave me as the author of the idea? Idk
Good luck bro
-demoman
/j but also /srs
ENTROPY ZERO 2-
Surprised to see them actually being used, too many ai_relationship entities i remember
gordon: *shotgun* *right click*
the slicer couldn't kill the zombigaunt. pls fix :D it would be nice
thank you
thats why i deleted the comment lol