Half-Life 2

Half-Life 2

(V3 IN PROGRESS) Zombigaunt NPC in HL2
197 Comments
Jay0Jantern  [author] 5 Mar @ 12:56pm 
@Civerion what does the first question mean? Also, theres several Cinematic Mod remakes and im making Half-Life 2: Remastered rn
Jay0Jantern  [author] 5 Mar @ 12:55pm 
in V3 maybe
Zack 5 Mar @ 12:52pm 
can you make this do less damage like tone it done to -25 hp instead of -100 hp
Civerion 4 Mar @ 3:45am 
I have a question, could you put all of your NPCs in some chapter, like to make combat more dynamic. Maybe you should Cinematic Mod remake, you could use it. I am willing to help
Chikibambonyi 3 Mar @ 1:09am 
ok. tnx for answer bro:steamthumbsup:
Jay0Jantern  [author] 28 Feb @ 8:21am 
well for V3 I got someone to make models for me (thank you GhostSynth C: ) so the poison and normal zombie will be slower but the fast one will remain the same speed, idk about making a Zombigaunt Slave NPC but maybe, neat idea.
Chikibambonyi 28 Feb @ 2:09am 
Oh sh#t, I just noticed that you didn't make the models.
F#ck
Chikibambonyi 28 Feb @ 2:05am 
What about Zombigaunt Slave NPC? - Shoots faster, has more HP, but at the same time the movement speed is slower and does less damage. Or vice versa: faster movement speed, more HP, and shoots more powerfully but MUCH slower.
Vortigaunt Slave NPC - can be found in the background, at first they will attack as slaves at the very beginning, and in the stage of the car ride (honestly I don't remember what it's called), but they appear at the end as part of the uprising, you can take them into the team. They can heal and attack. It is even possible to make a scene in some part of the game where they attack the metro cops, and apologetically fight as part of the resistance.

The ideas are very good, but very expensive, and I understand that most likely you will not add them... But if you do add them then... Leave me as the author of the idea? Idk

Good luck bro:steamhappy:
Jay0Jantern  [author] 27 Feb @ 10:54am 
i didnt make the model bro
9Pop 27 Feb @ 10:51am 
IMO It'd be more consistent to use the classic headcrab but its whatever. Still good.
🥢meeqah🍜 25 Feb @ 2:20am 
HELL YEAH :steamhappy:
Jay0Jantern  [author] 22 Feb @ 1:56am 
V3 is in progress people
🥢meeqah🍜 5 Feb @ 8:18pm 
Hey man, can't seems to work when I have too much mods
3650 5 Feb @ 4:32pm 
don't turn it into the ez2 model it's already good
3650 5 Feb @ 4:30pm 
ik they're not the same models
3650 5 Feb @ 4:30pm 
"that's a joke, lads."
-demoman
bob the doggo 5 Feb @ 3:37pm 
:iv_steve:
Jay0Jantern  [author] 5 Feb @ 3:36pm 
your in the discord :P
bob the doggo 5 Feb @ 3:35pm 
just asking
Jay0Jantern  [author] 5 Feb @ 3:34pm 
yes but you literally know im busy
bob the doggo 5 Feb @ 3:34pm 
jay you will add episodes?
Jay0Jantern  [author] 5 Feb @ 3:13pm 
STOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOP WITH THE ENTROPY ZERO 2 COMMENTS ON THIS FUCKING MOOOOOOOD 😭
/j but also /srs
3650 5 Feb @ 3:11pm 
i just realized smth...
ENTROPY ZERO 2-
Jay0Jantern  [author] 2 Feb @ 12:25pm 
ah, hi xdxdxd, im surprised it took you so long to notice this. Hope you dont mind me using them :P
xdxdxd  [author] 2 Feb @ 12:10pm 
Wow, i completely forgot about those two prefabs xD
Surprised to see them actually being used, too many ai_relationship entities i remember
Jay0Jantern  [author] 2 Feb @ 7:50am 
d1_canals_06, d1_town_04, d1_canals_05 and d1_town_05
ThorsteR 2 Feb @ 7:42am 
What did it replace?
mingebag 30 Jan @ 8:25pm 
"hehe thats a zombigaunt"
gordon: *shotgun* *right click*
tam5tam_ 29 Jan @ 7:19pm 
probably
3650 29 Jan @ 7:27am 
wait does a explosive barrel insta kill the zombigaunt?
Jay0Jantern  [author] 28 Jan @ 9:08pm 
alright
3650 28 Jan @ 9:04pm 
i already got the achivement but just to make it easier :D
3650 28 Jan @ 9:04pm 
ye sure
Jay0Jantern  [author] 28 Jan @ 7:55pm 
i will put a explosive barrel there if that helps?
3650 28 Jan @ 2:17pm 
ummm. no offense but make the achivement from ravenholm of only using the gravity gun, easier. i had low health at the end and it wasn't possible for me to kill the zombigaunt.
the slicer couldn't kill the zombigaunt. pls fix :D it would be nice
thank you
Jay0Jantern  [author] 27 Jan @ 4:01pm 
C:
tam5tam_ 26 Jan @ 7:50pm 
i love this mod. same with your other ones. feels like it is revitalizing hl2's admittedly limited enemy roster. looking forward to future updates!
Jay0Jantern  [author] 26 Jan @ 3:54pm 
people complain about the difficulty even though its not even that hard so
adidores1054 26 Jan @ 3:32pm 
You should make the zombigaunt use episode 2 vortigaunt animations, which makes them more dangerous
Jay0Jantern  [author] 23 Jan @ 11:16am 
okie lol
3650 23 Jan @ 11:15am 
i just recently readed the description
thats why i deleted the comment lol
Jay0Jantern  [author] 23 Jan @ 11:14am 
ima update it eventually with a fix and more placements
Jay0Jantern  [author] 23 Jan @ 8:08am 
ty C:
3650 22 Jan @ 1:40pm 
that's just really cool. new npc go brrr
Jay0Jantern  [author] 20 Jan @ 11:55am 
No, just set the gonarch pod mod to higher priority
Feruz 20 Jan @ 11:52am 
please remove it from map d1_town_04 to make it compatible with the Gonarch Pod Mines mod.
Jay0Jantern  [author] 20 Jan @ 8:27am 
i am aware
21 19 Jan @ 11:56pm 
btw the guy means that in a fangame called entropy zero 2 theres a zombiegaunt enemy
Jay0Jantern  [author] 19 Jan @ 1:44pm 
also, ima post this on all of my mods and collections- should i make a discord? For announcements when i make new mods, updates, or development progress etc. I think it would be useful for those who want to see progress on things like the houndeye in hl2 mod etc.
Jay0Jantern  [author] 18 Jan @ 11:37am 
what are you saying