RimWorld

RimWorld

Rimsenal - Security Pack
181 Comments
Ogsnuznlr 8 Aug @ 5:35pm 
This mod uncompatible with my other mods. It's break the build menu. When you select a menu, menu disappear. Just buildings left. But you cant turn back to select other building types because of this.:steamsad:
삼치구이/CeroForGrill  [author] 23 Mar @ 2:24am 
2024/03/23
- 1.5 update
PlinkPinko 20 Mar @ 3:03pm 
I'm not sure if this is intentional, or if its some bizarre mod conflict, but Fuel Barrels can break down and apparently be required to be repaired with industrial components. Regardless of why this is happening, it's funny.
mraadx 12 Nov, 2023 @ 8:42pm 
hmg nest aiming time is 20s really?
FungalFish 14 Aug, 2023 @ 10:24pm 
The rest of the Rimsenal mods are, so this one should be.
j.doherty 13 Aug, 2023 @ 5:18am 
does it work with combat extended?
☠ ✙ NoirFry ㋛ ⚸ 14 May, 2023 @ 4:57am 
Portable reactor consumes fuel (uranium) even when turned off.

That's because CompRefuelable checks for CompFlickable in Initialize() , and not in PostSpawnSetup() as others comps.
To make this work, <li Class="CompProperties_Flickable"/> must be defined above <li Class="CompProperties_Refuelable"> in <comps> section of the Def file.
ShunTheWitch 2 Mar, 2023 @ 4:16pm 
how useful is the smart mine since it gets shot at and has a tiny range it looks like?
Dracon 4 Feb, 2023 @ 1:54pm 
Is the really limited range of the missile launcher intended?
Mlseviers 20 Dec, 2022 @ 10:45pm 
If you play with CE, remember to update CE to developer version, otherwise the compatible patch wont work
iErr0r32 15 Dec, 2022 @ 2:05pm 
of all I liked only the dummy is there a separate mod for it? or is it included in any other mods?
ignis 26 Nov, 2022 @ 7:05pm 
Barrage turrets are called anti-mechanoid, but due to low armor penetration it is least effective against mechanoids, being best used against large crowds of unarmored targets like tribals and manhunters.
Jose Chuy 25 Nov, 2022 @ 8:43pm 
CE?
WabbaCat 10 Nov, 2022 @ 3:54am 
Dummy.png includes a static rifle on the texture and then the actual rifle.png is being placed over the top of it. Just need to remove the static rifle from dummy.png
19Peej 3 Nov, 2022 @ 7:10pm 
Thank you!
PremierVader 22 Oct, 2022 @ 2:08am 
Is this and Rimsenal Core good to use with Biotech expansion? Any incompatibilities?
大家,早安 3 May, 2022 @ 10:43pm 
How do you replace the barrels of Kinetic Sniper Turrets and HMG nests? It just says "Needs material" but I have the materials they apparently need (Plasteel and Steel, respectively). The Barrage Turret barrel can be replaced without issue, despite also taking steel.
Gerewoatle 3 May, 2022 @ 2:26pm 
@Brewmaster The actual projectile textures appear to be in the Rimsenal - Core mod, which is probably why it's listed as a requirement. Generally you shouldn't take those as only recommendations. Try it with Rimsenal - Core installed and see if it works before presenting this as an issue.
Brewmaster 3 May, 2022 @ 12:55pm 
Hi friend, first of all - thanks a lot for your mods! They are awesome! After coming back to Rimworld on 1.3 I have noticed that most (or all) of these torrents throw "white box" projectiles. It doesn't show any texture of the projectile - just a white box. I am *NOT* using the core mod - only the security package and vanilla extended. Thanks!
MoronicCinamun 25 Apr, 2022 @ 6:35pm 
is AGS supposed to have a warmup time of *150 seconds*? Sounds like a major error.
bearhiderug 22 Nov, 2021 @ 11:40am 
yeah
jolten turrets
=]
R A I D E N 16 Nov, 2021 @ 12:49pm 
CE?
agent89tuxedo 23 Sep, 2021 @ 2:55am 
Joten Turrets are my Favourite but god do they shred themselves. is there anyway to give them a minimum fire distance
Deepfield 5 Sep, 2021 @ 10:40am 
Dummy.png includes a static rifle on the texture and then the actual rifle.png is being placed over the top of it. Just need to remove the static rifle from dummy.png
PremierVader 31 Aug, 2021 @ 7:14am 
Also do any of the turrets act as a wall that cannot be passed over? As in you can still use it to shoot over but it blocks pawns from walking directly over it? For example the HMG nest, can it act as an impassable building?
삼치구이/CeroForGrill  [author] 31 Aug, 2021 @ 6:41am 
@PremierVader: Well, no. It is a direct fire weapon.
PremierVader 31 Aug, 2021 @ 6:25am 
Hello can the Cannon shoot over walls? Just curious. Love the mod by the way!
孕妇·米娅·SAMA 30 Aug, 2021 @ 9:46pm 
你更新了什么,我打开之后游戏报错红字了
Crocodile Dendi 30 Aug, 2021 @ 12:15am 
It would be amazing to get a patch for VFE-Security. Thanks for all your hard work!
shane_357 29 Aug, 2021 @ 7:37pm 
Some overlap with Vanilla Furniture Expanded - Security, would it be possible to get a patch or something that removes duplicates?
tipofthemorning 29 Aug, 2021 @ 6:37pm 
10/10 textures
v 30 Jul, 2021 @ 1:57am 
The Turret can‘t fire with ce.
TRIBeagle 27 Jul, 2021 @ 4:42am 
언제나 모드 잘 쓰고 있습니다.
방어 터렛들의 한글 번역이 되어있지 않습니다. 터렛들의 defName이 바뀌어서 그런 듯 한데, 혹시 수정이 가능할까요?
R A I D E N 25 Jul, 2021 @ 12:37am 
1.3?
R A I D E N 24 Jul, 2021 @ 3:53pm 
CE?
超级突刺 17 Jul, 2021 @ 3:15am 
The Turret heads are not show up for me? does anyone know what could be causing this? running this in 1.3
超级突刺 17 Jul, 2021 @ 3:15am 
@greendiamond equally
greendiamond 7 Jul, 2021 @ 2:52pm 
The Turret heads are not show up for me? does anyone know what could be causing this? running this in 1.3
Nanoelite001 7 May, 2021 @ 2:29am 
Hey rooki, I've noticed the wave emitters front is rotated 90 degrees to the left, so when firing it shoots out of the right side of the turret.
Peni4 22 Mar, 2021 @ 6:47pm 
Question: Why can't a siege cannon be placed under a roof? this is not a mortar
LINX 30 Jan, 2021 @ 5:54am 
I found this error Cannot register Verse.Verb_Shoot Verse.Verb_Shoot(null), (id=Verb_CompEquippable_Gun_NestMissile2974381_0 in loaded object directory. Id already used by Verse.Verb_Shoot Verse.Verb_Shoot(null). I think this problem comes from the deployable missile launcher.
T.zy 9 Dec, 2020 @ 5:46pm 
Can it use with Combat Extended?:reimu5:
Brit 17 Nov, 2020 @ 4:40am 
@Macix if you go to any weapon's info tab it should tell you with CE installed what calibre of ammunition it uses
Magicks 5 Nov, 2020 @ 1:43pm 
what ammo does the shard turret use with CE? nothing i make fits in it
GrenadesAndHamm 26 Sep, 2020 @ 9:24am 
I would like to know how to build missiles as well. Thanks for the mod, but the manual doesn't explain that at all.
Carcer 31 Jul, 2020 @ 3:09am 
How do you build the missiles for the missile launcher?