ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
File location of Def/xml for seeds. 935732834
\SteamLibrary\steamapps\workshop\content\294100\935732834\Defs_OnDemand\dismarzero.vgp.vgpvegetablegarden
This is what is in the mods file:
<!-- Patched -->
<SeedsPlease.SeedDef ParentName="SeedBase">
<defName>Seed_Agave</defName>
<label>agave seeds</label>
<sources>
<li>Plant_Agave</li> <----- HERE name is wrong.
</sources>
<graphicData><texPath>Things/Item/Seeds/Agave</texPath></graphicData>
</SeedsPlease.SeedDef>
The issue is the defName is misspelled I think.
because this is happening in your game log:
<SeedsPlease.SeedDef ParentName="SeedBase">
<defName>Seed__Agave</defName>
<label>_agave seeds</label>
<sources>
<li>VG_Plant_Agave</li> <----- HERE name is right so the Mods Def File is wrong.
</sources>
</SeedsPlease.SeedDef>
Change the file:
\SteamLibrary\steamapps\workshop\content\294100\935732834\Defs_OnDemand\dismarzero.vgp.vgpvegetablegarden
to reflect the right name:
<li>Plant_Agave</li> <----- HERE name is wrong.
<li>VG_Plant_Agave</li> <----- HERE name is right so the Mods Def File is wrong.
Now if you change it and the mod owner does not change this with the next update then it will revert back.
Am going to add Bees (I really want a bee farm now), and Avocados (more veggies).
Could not load reference to Verse.ThingDef named Seed__Agave
Verse.Log:Error(String, Boolean)
Verse.ScribeExtractor:DefFromNode(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticGenericMethod(Type, Type, String, Object[])
Verse.ScribeExtractor:DefFromNodeUnsafe(XmlNode)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(HashSet`1&, Boolean, String, LookMode)
Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode)
Verse.ThingFilter:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(ThingFilter&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(ThingFilter&, String, Object[])
RimWorld.StorageSettings:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(StorageSettings&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(StorageSettings&, String, Object[])
RimWorld.Zone_Stockpile:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.ZoneManager:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(ZoneManager&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(ZoneManager&, String, Object[])
Verse.Map:ExposeComponents()
Verse.Map:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:Verse.Game.LoadGame_Patch1(Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
This might be a cache error. I will look further.