More Speakers and Workshops added to the Audio Developer Conference https://lnkd.in/gc3C_zWg ADC24 In-person Bristol UK & Online 11-13 Nov Register: https://audio.dev/tickets/ Schedule: https://lnkd.in/eg2pTJsq #audio #developer #programmer #programming #community #plugins #DAW #DSP #gameaudio #AI #JUCE
Audio Developer Conference
Non-profit Organizations
Official LinkedIn Page of the Audio Developer Conference. Join us for ADC24 In-Person (Bristol UK) & Online, 11-13 Nov.
About us
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.
- Website
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http://audio.dev
External link for Audio Developer Conference
- Industry
- Non-profit Organizations
- Company size
- 2-10 employees
- Headquarters
- London
- Type
- Nonprofit
- Specialties
- audio, developer, programmer, programming, music, technology, DSP, coding, plugins, gameaudio, and cplusplus
Locations
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Primary
London, GB
Employees at Audio Developer Conference
Updates
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Audio Developer Conference reposted this
PACE Anti-Piracy will be exhibiting at @AESorg #AESshow next week! Stop by booth 539 to learn more about software protection, licensing, and plug-in development. https://lnkd.in/gw9gGd35 #audio #developer #programmer #plugins #licensing #JUCE #audiodevcon
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📣 Join us at the 2024 Audio Developer Conference! ADC24 In-person Bristol UK and Online via Gather, 11-13 Nov https://audio.dev/ 🎟️ Discounted Student/Academic and Indie ticket pricing available: https://audio.dev/tickets/ #audio #developer #programmer #plugins #DSP #JUCE #gameaudio #AI
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I have a position in my team. Pls let me know if you are interested! https://lnkd.in/dSuXgXPU
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Audio Developer Conference reposted this
Audio people: I'm excited to introduce the "Analog Circuit Factory" plug-in. This software performs component-level modeling of analog circuit effects. Over 100 emulations are included of console eqs, boutique guitar pedals, and classic tube amps. You can also create your own circuits from scratch and load them in the plug-in. Check out hackaudio.com for more information.
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We're delighted that ARTURIA will be supporting the Audio Developer Conference again - amazing support down the years!
💬 Meet Simon Dahan, Technical Support Technician, dedicated to helping musicians get the most out of Arturia's innovations—working closely on our latest MIDI controller, the KeyLab mk3. As part of our #SupportTeam, Simon bridges the gap between Product & Development and the musicians who rely on our gear. His role involves translating technical advancements into practical #solutions, drawing from his experience with instruments like the KeyLab Essential mk3 and MiniLab 3. Though his work begins post-release, Simon's understanding of both product and user needs is crucial. He finds #problemsolving and enhancing the #userexperience particularly rewarding, stating, “The most interesting part is understanding the vision behind the product. What features will inspire users?” Simon’s work goes beyond troubleshooting; it’s about constantly improving the users’ experience: “We’re now putting nearly all the knowledge we gather into the FAQ, making it directly accessible to users”. This initiative aims to #empower musicians by providing the information they need and is already showing results. Reflecting on his journey, Simon is proud of his role in bringing the product creators' #vision to life for users. “Discovering new features is always exciting—how can it help musicians create better music, more easily?” As Arturia continues to innovate, he looks forward to helping users make the most of every new tool. 🎉 We're Hiring → https://lnkd.in/dh_vAMeC #customersupport #musictech #employeespotlight
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What a great opportunity!
My team at Apple has 4 Internships available for Summer 2025. If you'd like your internship to contribute to the future of #SpatialComputing and #AI - please reach out to me with your CV. This is a standard ML Internship job description, so it doesn't cover some of the cool #VisionPro related things that may be a part of your Internship =) Requirements: PhD level, experience with GenAI or CVML. #MachineLearning #Internship
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Let’s talk… 🗣️
Meet our GADA #GameSoundCon (GSC) Scholars, starting with Ashay Dave (he/him)! 💻 Ashay is an Audio Programmer, DSP Engineer, Game and XR Developer, Musician, and a recent Master's graduate from the Music Engineering Technology program at the University of Miami. He considers his stance to be of a problem solver in the realm of audio, acoustics, music, video games, interactive media, AI, and engineering. Ashay aspires to set a precedent and be a guide for anyone who wants to pursue a career in the Game Audio industry and wants to inspire the use of various audio-visual technologies for immersive and innovative expressions. Connect with Ashay at GSC and online here: 💼 LinkedIn: https://lnkd.in/grEh_z5N 🌐 Website: https://ashay-dave.me #GameAudio
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Coming to Audio Developer Conference in November! Don’t miss out. Tickets here www.audio.dev/tickets
Today I'm thrilled to announce that RealtimeSanitizer (https://lnkd.in/et82TmBB) is now officially part of LLVM, starting from version 20. Late last year I presented a prototype for RealtimeSanitizer with Alistair Barker at ADC '23 (https://lnkd.in/esAtvAHh), and now it's in mainline Clang. I want to extend an enormous thanks to my extraordinarily talented co-author Christopher Apple, who joined me on the project straight after the talk. Chris has really spearheaded the integration effort and brought so many incredible ideas to the table - as well as developing some super-exciting new features. Amazing job, Chris - this wouldn't have happened without you! Many thanks also to Ali for helping me put together the initial prototype, and to the LLVM team who saw the value in the tool and provided invaluable review assistance. You can find out about RealtimeSanitizer at our GitHub repo, and play with it on Compiler Explorer (https://lnkd.in/e99_zPr6). It's a real-time safety testing tool for C/C++ projects that detects allocations, locks and other blocking library calls in your real-time code. There are still some great features to come, so please keep an eye on the integration roadmap. Chris and I are presenting the latest iteration of RealtimeSanitizer at CppCon, The C++ Conference on Monday and at Audio Developer Conference in November, in conjunction with some exciting work by Doug Wyatt that does similar checking at compile time - also in LLVM 20. We'll compare and contrast the methods, and show how you can use both in your projects. ✌️
GitHub - realtime-sanitizer/rtsan: Central hub for RealtimeSanitizer and its associated tooling
github.com
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Audio Developer Conference reposted this
We're proud to see the GPU Audio accelerated 'Vienna Power House' from Vienna Symphonic Library has been reviewed in SoundonSound Magazine's September Edition. Thanks to Sound On Sound magazine for covering our first partner release. There's more to come later in the year! Read the article here: https://lnkd.in/emD4vTEN