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We've documented 35 accessibility features for Gotham Knights, including Fully Voiced (Or No Speech), Large Subtitles, Select Difficulty, No Repeated Pressing and No Holds. Its accessibility is strongest in Controls and Visual but it also has features in Reading, Navigation, Getting Started, Difficulty and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Gotham Knights accessibility 13 months ago. It was re-examined by Jo Robertson and updated 10 weeks ago.
Accessibility Notes
Any required holds can be changed to toggles. Some simultaneous inputs are required for certain actions. You can set the game to auto-complete puzzles if you find any too hard.
Text is generally all large and high in contrast, and subtitles can be enlarged to be 1/20th the height of the screen. You can view summaries of your past missions in textual form. You can enable a screen reader for all text in menus and all of the text-based HUD elements.
There are colourblind modes in the game, but they only affect the HUD and menus and not the actual game world.
Game Details
Release Date: 25/10/2022
Out Now: PC, PS5 and Xbox X|S
Skill Rating: 14+ year-olds
Players: 1 (2 online)
Genres: Adventure, Fighting (Action, Stealth and Traversal)
Accessibility: 35 features
Components: 3D Third-Person and Open World
Developer: WB Games MTL (@WBGamesMTL)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 8 accessibility features for Controls in Gotham Knights which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Gotham Knights, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Star Wars Jedi: Survivor (10 Controls Features)
- Horizon Forbidden West (10 Controls Features)
- Days Gone (10 Controls Features)
- Star Wars Jedi: Fallen Order (10 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Gotham Knights which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Similar Games With More Accessibility Features for Difficulty
If you want to play Gotham Knights, but it doesn't offer the Difficulty accessibility features you require, these similar games extend the Difficulty accessibility:
- Marvel's Spider-Man 2 (3 Difficulty Features)
- Star Wars Jedi: Survivor (3 Difficulty Features)
- Horizon Forbidden West (3 Difficulty Features)
- The Witcher 3: Wild Hunt (3 Difficulty Features)
Getting Started
We've documented 5 accessibility features for Getting Started in Gotham Knights which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Practice Area: You can practice freely without opponents or time pressures. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Assisted Recall for Narrative and Dialogue: The game enables you to review the history of conversations or provides highlights of the information you gather in a form you can review.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Gotham Knights, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Marvel's Spider-Man 2 (7 Getting Started Features)
- Star Wars Jedi: Survivor (7 Getting Started Features)
Reading
We've documented 6 accessibility features for Reading in Gotham Knights which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Text Visibility
High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.
Subtitles
Large Clear Subtitles: Subtitles are large, clear and of good contrast. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. We base this on the full line-height, including the space above and below the letters. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Navigation
We've documented 6 accessibility features for Navigation in Gotham Knights which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Large Clear Navigation: The in-game navigation and maps are clear to read. They offer large text and offer markers that are large and of high contrast. Where text or information is small, there are settings to zoom-in and increase visibility.
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Menu Narrated: All of the game menus can be narrated for easier navigation. The game menus can therefore be navigated without reading text.
Similar Games With More Accessibility Features for Navigation
If you want to play Gotham Knights, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Marvel's Spider-Man 2 (9 Navigation Features)
- Star Wars: The Old Republic (8 Navigation Features)
- Marvel's Spider-Man (8 Navigation Features)
- The Witcher 3: Wild Hunt (8 Navigation Features)
Visual
We've documented 7 accessibility features for Visual in Gotham Knights which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Audio Depiction of Event Location: Indication with positional/stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements. This is useful for blind players.
Narration for Visual Elements
This is the audible narration of in-game text. Sometimes talk about as Text To Speech, although it may include the narration of no-textual elements. This is different to Text To Voice, which provides player-player textual communication audibly.
Menu Narrated: All of the game menus can be narrated for easier navigation. The game menus can therefore be navigated without reading text.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Audio
We've documented 2 accessibility features for Audio in Gotham Knights which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Gotham Knights, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Star Wars Jedi: Survivor (4 Audio Features)
- Star Wars: The Old Republic (3 Audio Features)
- Star Wars Jedi: Fallen Order (3 Audio Features)
- Horizon Zero Dawn (3 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Gotham Knights which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Gotham Knights, and offer accessibility features for Communication:
- Monster Hunter (3 Communication Features)
- Star Wars: The Old Republic (2 Communication Features)
- Elden Ring (1 Communication Feature)
- Valheim (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall and Jo Robertson